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authorAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
committerAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
commitc2926c5ec74d7e37da395c8c32a7ff2b4cae7d06 (patch)
treeac2bb208dab1274cdc5e9059ffe014ae19181a4c /src/lobby_menu.moon
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Diffstat (limited to 'src/lobby_menu.moon')
-rw-r--r--src/lobby_menu.moon80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/lobby_menu.moon b/src/lobby_menu.moon
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+++ b/src/lobby_menu.moon
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+main = require "main"
+color = require "color"
+ui = require "ui"
+world = require "world"
+char = require "char"
+player = require "player"
+bp = require "broadphase"
+action = require "action"
+room = require "room"
+import World from world
+import LocalPlayer from player
+import LobbyRoom from room
+
+mod = ...
+
+mod.node = am.group!
+--mod.node\append(am.sprite("data/lobby_bg.png"))
+mod.node\append(am.translate(0,main.height/2)^ am.text("Join lobby...", color.fg, "center","top")\tag("join_id"))
+char_selector = am.translate(0,(main.height/2)+64)
+mod.loaded = false
+mod.load = (id) ->
+ main.world = World!
+ main.world\set_room(LobbyRoom!)
+ main.world\join(id)
+ mod.node("join_id").text = "Lobby id:" .. id
+ main.root("screen")\append(mod.node)
+ touch_indicator = am.group!
+ touch_cursor = am.sprite("data/cursor.png",vec4(1,1,1,1),"left","top")
+ touch_loc = am.translate(0,0)^ touch_cursor
+ touch_indicator\append(touch_loc)
+ char_selector = ui.create_char_selector2(mod.node)
+ char_right, char_left, char_text = char_selector[1], char_selector[2], char_selector[3]
+ mod.buttons = {char_left, char_right}
+ classes = char.class_order
+ class_s = 1
+ char_right.color = color.transparent
+ char_left.color = color.transparent
+ mod.node\action(coroutine.create(() ->
+ while not main.world.client_open!
+ coroutine.yield!
+ char_left.color = color.white
+ char_right.color = color.white
+ char_text.text = "Tumbler"
+ main.world\load!
+ action.sync_players!
+ while true
+ if #main.win\active_touches! > 0
+ touch = main.win\touch_position(1)
+ touch_cursor.color = vec4(1,1,1,1)
+ touch_loc.x = touch.x
+ touch_loc.y = touch.y
+ col_but = bp.check(touch.x, touch.y + 64)
+ if #col_but > 0
+ touch_cursor.color = vec4(0.5,0.5,0.5,0.5)
+ if #col_but > 0 and main.win\touch_began(1)
+ if col_but[1] == char_left
+ class_s = class_s - 1
+ if class_s == 0
+ class_s = #classes
+ if col_but[1] == char_right
+ class_s = class_s + 1
+ if class_s > #classes
+ class_s = 1
+ char_text.text = classes[class_s]
+ action.request_class_change(classes[class_s])
+ else
+ touch_cursor.color = vec4(0,0,0,0)
+ coroutine.yield!
+
+ ))
+ mod.node\append(touch_indicator)
+ mod.loaded = true
+
+mod.unload = () ->
+ main.root("screen")\remove(mod.node)
+ for _, button in pairs(mod.buttons)
+ bp.remove(button)
+ mod.loaded = false
+
+mod