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Pos Lua >> Moon
1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ]
73 7:[ local _parent_0 = Ability ] >> 4:[ class Brood extends Ability ]
348 10:[ local room = world.player_party.room ] >> 18:[ room = world.player_party.room ]
381 11:[ local enemy_party = room.parties[1] ] >> 19:[ enemy_party = room.parties[1] ]
415 12:[ if enemy_party == party then ] >> 20:[ if enemy_party == party ]
440 13:[ enemy_party = room.parties[2] ] >> 21:[ enemy_party = room.parties[2] ]
413 14:[ end ] >> 20:[ if enemy_party == party ]
508 17:[ for i = 1, 4 do ] >> 23:[ for i = 1,4 ]
516 18:[ local chars_at_loc = world.room.data.locations[i] ] >> 24:[ chars_at_loc = world.room.data.locations[i] ]
565 19:[ if world.server then ] >> 25:[ if world.server ]
583 20:[ local a_chars_at_loc = { } ] >> 26:[ a_chars_at_loc = {} ]
617 21:[ for _, v in ipairs(chars_at_loc) do ] >> 27:[ for _,v in ipairs(chars_at_loc) ]
644 22:[ table.insert(a_chars_at_loc, world.player_party:member(v.uname)) ] >> 28:[ table.insert(a_chars_at_loc,world.player_party\member(v.uname)) ]
607 23:[ end ] >> 27:[ for _,v in ipairs(chars_at_loc) ]
712 24:[ chars_at_loc = a_chars_at_loc ] >> 29:[ chars_at_loc = a_chars_at_loc ]
563 25:[ end ] >> 25:[ if world.server ]
745 26:[ local hp_minus ] >> 30:[ hp_minus = () -> ]
745 27:[ hp_minus = function() ] >> 30:[ hp_minus = () -> ]
780 28:[ for _, char in pairs(chars_at_loc) do ] >> 31:[ for _, char in pairs(chars_at_loc) ]
806 29:[ char:set_field("hp", char.data.hp - 1) ] >> 32:[ char\set_field("hp",char.data.hp - 1) ]
766 30:[ end ] >> 31:[ for _, char in pairs(chars_at_loc) ]
745 31:[ end ] >> 30:[ hp_minus = () -> ]
849 32:[ if world.server then ] >> 33:[ if world.server ]
867 33:[ hp_minus() ] >> 34:[ hp_minus! ]
847 34:[ end ] >> 33:[ if world.server ]
882 35:[ if world.client then ] >> 35:[ if world.client ]
900 36:[ local ui = ui or require("ui") ] >> 36:[ ui = ui or require "ui" ]
928 37:[ ui.tween_hit(char, i, hp_minus) ] >> 37:[ ui.tween_hit(char,i, hp_minus) ]
880 38:[ end ] >> 35:[ if world.client ]
501 39:[ end ] >> 23:[ for i = 1,4 ]
973 42:[ return print("TODO!") ] >> 39:[ print("TODO!") ]
1005 45:[ return print("TODO!") ] >> 42:[ print("TODO!") ]
198 52:[ _class_0.__parent.__init(self, ...) ] >> 11:[ super(...) ]
211 53:[ self.requirements = { ] >> 12:[ @requirements = { ]
233 55:[ "consume_stat", ] >> 13:[ {"consume_stat", "stamina", 1}, ]
248 56:[ "stamina", ] >> 13:[ {"consume_stat", "stamina", 1}, ]
259 57:[ 1 ] >> 13:[ {"consume_stat", "stamina", 1}, ]
268 60:[ "status", ] >> 14:[ {"status", "active"}, ]
277 61:[ "active" ] >> 14:[ {"status", "active"}, ]
293 64:[ "distance", ] >> 15:[ {"distance", 1}, ]
304 65:[ 1 ] >> 15:[ {"distance", 1}, ]
211 67:[ } ] >> 12:[ @requirements = { ]
83 92:[ self.text = "Brood" ] >> 5:[ @text = "Brood" ]
100 93:[ self.description = "brood" ] >> 6:[ @description = "brood" ]
124 94:[ self.hits_icon = { ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
138 95:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
140 96:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
142 97:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
144 98:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
146 99:[ 0, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
148 100:[ 0, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
150 101:[ 0, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
152 102:[ 0 ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
124 103:[ } ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ]
156 104:[ self.speed = 5 ] >> 8:[ @speed = 5 ]
168 105:[ self.distance = 1 ] >> 9:[ @distance = 1 ]
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