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path: root/debug/a_knifeslip.lua.X
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Pos	Lua	>>	Moon
1	 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
48	 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ]
54	 4:[ local mod = ... ] >> 4:[ mod = ... ]
64	 5:[ print("In tubmle, reg is", reg) ] >> 5:[ print("In tubmle, reg is",reg) ]
119	 9:[ local _parent_0 = Ability ] >> 7:[ class KnifeSlip extends Ability ]
434	 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ]
467	 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ]
524	 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ]
572	 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ]
581	 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ]
632	 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ]
685	 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
683	 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
558	 21:[ end ] >> 24:[ for distance = 1, 8 ]
793	 24:[ print("Doing knifeslip") ] >> 31:[ print("Doing knifeslip") ]
827	 25:[ for i = 7, 8 do ] >> 32:[ for i = 7,8 ]
835	 26:[ local chars_at_loc = world.room.data.locations[i] ] >> 33:[ chars_at_loc = world.room.data.locations[i] ]
882	 27:[ print("chars at loc:", chars_at_loc) ] >> 34:[ print("chars at loc:",chars_at_loc) ]
923	 28:[ if world.server then ] >> 35:[ if world.server ]
941	 29:[ local a_chars_at_loc = { } ] >> 36:[ a_chars_at_loc = {} ]
975	 30:[ for _, v in ipairs(chars_at_loc) do ] >> 37:[ for _,v in ipairs(chars_at_loc) ]
1002	 31:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 38:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
965	 32:[ end ] >> 37:[ for _,v in ipairs(chars_at_loc) ]
1069	 33:[ chars_at_loc = a_chars_at_loc ] >> 39:[ chars_at_loc = a_chars_at_loc ]
921	 34:[ end ] >> 35:[ if world.server ]
1102	 35:[ local hp_minus ] >> 40:[ hp_minus = () -> ]
1102	 36:[ hp_minus = function() ] >> 40:[ hp_minus = () -> ]
1137	 37:[ for _, char in pairs(chars_at_loc) do ] >> 41:[ for _, char in pairs(chars_at_loc) ]
1163	 38:[ char:set_field("hp", char.data.hp - 2) ] >> 42:[ char\set_field("hp",char.data.hp - 2) ]
1123	 39:[ end ] >> 41:[ for _, char in pairs(chars_at_loc) ]
1102	 40:[ end ] >> 40:[ hp_minus = () -> ]
1206	 41:[ if world.server then ] >> 43:[ if world.server ]
1224	 42:[ hp_minus() ] >> 44:[ hp_minus! ]
1204	 43:[ end ] >> 43:[ if world.server ]
1239	 44:[ if world.client then ] >> 45:[ if world.client ]
1257	 45:[ local ui = ui or require("ui") ] >> 46:[ ui = ui or require "ui" ]
1285	 46:[ ui.tween_hit(char, i - 4, hp_minus) ] >> 47:[ ui.tween_hit(char,i-4, hp_minus) ]
1237	 47:[ end ] >> 45:[ if world.client ]
820	 48:[ end ] >> 32:[ for i = 7,8 ]
328	 55:[ _class_0.__parent.__init(self, "KnifeSlip", { }) ] >> 15:[ super("KnifeSlip",{}) ]
352	 56:[ self.requirements = { ] >> 16:[ @requirements = { ]
374	 58:[ "status", ] >> 17:[ {"status", "active"}, ]
383	 59:[ "active" ] >> 17:[ {"status", "active"}, ]
352	 61:[ } ] >> 16:[ @requirements = { ]
129	 86:[ self.text = "Juggle Knives" ] >> 8:[ @text = "Juggle Knives" ]
154	 87:[ self.description = "Juggle some knives for\nthe people in the back" ] >> 9:[ @description = "Juggle some knives for\nthe people in the back" ]
219	 88:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
233	 89:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
235	 90:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
237	 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
239	 92:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
241	 93:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
243	 94:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
245	 95:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
247	 96:[ 1 ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
219	 97:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ]
251	 98:[ self.sprite = "data/thrown-knife.png" ] >> 11:[ @sprite = "data/thrown-knife.png" ]
286	 99:[ self.speed = 4 ] >> 12:[ @speed = 4 ]
298	 100:[ self.distance = 1 ] >> 13:[ @distance = 1 ]
1319	 106:[ mod.Tumble = Tumble ] >> 49:[ mod.Tumble = Tumble ]
1340	 107:[ return mod ] >> 51:[ mod ]