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| author | Alexander M Pickering <alex@cogarr.net> | 2025-01-19 15:23:06 -0600 |
|---|---|---|
| committer | Alexander M Pickering <alex@cogarr.net> | 2025-01-19 15:23:06 -0600 |
| commit | da9dd31f504d30f33922cdf362a7c01673a6b927 (patch) | |
| tree | 6e3247dc8f57c16fd02d7ac07246d82c8ab65ccb /src/shaders/world.vert | |
| parent | 90ee66a3a6aae10fd84f3f43844db55229933e37 (diff) | |
| download | ggj25-da9dd31f504d30f33922cdf362a7c01673a6b927.tar.gz ggj25-da9dd31f504d30f33922cdf362a7c01673a6b927.tar.bz2 ggj25-da9dd31f504d30f33922cdf362a7c01673a6b927.zip | |
Last commit before theme release
Diffstat (limited to 'src/shaders/world.vert')
| -rw-r--r-- | src/shaders/world.vert | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/shaders/world.vert b/src/shaders/world.vert index 0e6747a..42276fe 100644 --- a/src/shaders/world.vert +++ b/src/shaders/world.vert @@ -1,7 +1,9 @@ precision highp float; attribute vec3 world; // position attribute vec2 texuv; +attribute float r; // for round objects, 0 for non-round varying vec2 textureuv; +varying float radius; varying mat3 light1; uniform vec4 color; varying vec4 v_color; @@ -13,10 +15,12 @@ void main() { v_color = vec4(world.xyz,1.); vec2 vxy = vec2(world.x - world_x, world.y - world_y); float z_scale = 0.5; - float xoff = world.z * vxy.x * z_scale; - float yoff = world.z * vxy.y * z_scale; + float xoff = clamp(world.z * vxy.x * z_scale, -32., 32.); + float yoff = clamp(world.z * vxy.y * z_scale, -32., 32.); textureuv=texuv; + //radius = r; // if z > 0 then // xoff = ceil(xoff, 0) - gl_Position = P * MV * vec4(vxy.x + xoff, vxy.y + yoff, 0., 1.0); + // add to the z coord so we don't intersect with the ui + gl_Position = P * MV * vec4(vxy.x + xoff, vxy.y + yoff, -world.z -1., 1.0); } |
