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path: root/src/main.lua
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require("preload")
local win = require("window")
local pp = am.postprocess({
	clear_color = vec4(0.2, 0.2, 0.3, 1),
	depth_buffer = true
})
local stars = require("shaders.stars")
pp:append(stars)
--win.scene:append(stars)

local world_shader = require("shaders.world")
--print("World shader:",world_shader)
--win.scene:append(world_shader.node)
pp:append(world_shader.node)
win.scene:append(pp)

local ui = require("ui")
win.scene:append(ui.node)
require("world_test")
--require("net_test")
--require("ui_test")
--require("router_test")
--require("controller_test")

require("log").observe(function(chunk)
	if chunk.tags.ui then
		return
	end
	print(table.concat({"[",chunk.level:upper(),"]",os.date()," > ",chunk.message}))
end)
--am.eval_js(require("js_bridge"))
--local a,b = pcall(am.eval_js, require("js_bridge"))