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authorAlexander Pickering <alexandermpickering@gmail.com>2016-04-20 01:12:47 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-04-20 01:12:47 -0400
commitaf73f004c2d15d4b69d4706f79948f52f45fe287 (patch)
tree4ad4233f388cb8dc256d0e28673a83ee62996324 /gamemode
parent573c19a5535deef9e015f0655fb495d91bac86a3 (diff)
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Buildsites fixed so they determine if a player is in the build site correctly
Diffstat (limited to 'gamemode')
-rw-r--r--gamemode/init_static.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/gamemode/init_static.lua b/gamemode/init_static.lua
index 5d5444f..6bd9e7f 100644
--- a/gamemode/init_static.lua
+++ b/gamemode/init_static.lua
@@ -1,3 +1,7 @@
+--[[
+This file loads in tree and barrow locations from a seperate file in gmstranded/content/data/map_static/whatever
+]]--
+
function loaddata(mapname, filename)
local data = {}
local filepath = "gamemodes/" .. GM.GAMEMODE_FOLDER_NAME .. "/content/data/map_static/" .. mapname .. "/" .. filename