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Diffstat (limited to 'ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle')
-rw-r--r--ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua117
1 files changed, 0 insertions, 117 deletions
diff --git a/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua b/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua
deleted file mode 100644
index 2b9b210..0000000
--- a/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua
+++ /dev/null
@@ -1,117 +0,0 @@
-function EFFECT:Init(data)
-
- if not IsValid(data:GetEntity()) then return end
- if not IsValid(data:GetEntity():GetOwner()) then return end
- self.WeaponEnt = data:GetEntity()
- self.Attachment = data:GetAttachment()
-
- if self.WeaponEnt == nil or self.WeaponEnt:GetOwner() == nil or self.WeaponEnt:GetOwner():GetVelocity() == nil then
- return
- else
-
- self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment)
- self.Forward = data:GetNormal()
- self.Angle = self.Forward:Angle()
- self.Right = self.Angle:Right()
-
- local AddVel = self.WeaponEnt:GetOwner():GetVelocity()
-
- local emitter = ParticleEmitter(self.Position)
- if emitter != nil then
- local particle = emitter:Add( "sprites/heatwave", self.Position - self.Forward * 4 )
- if particle != nil then
-
- particle:SetVelocity( 80 * self.Forward + 20 * VectorRand() + 1.05 * AddVel )
- particle:SetGravity( Vector( 0, 0, 100 ) )
- particle:SetAirResistance( 160 )
-
- particle:SetDieTime( math.Rand( 0.2, 0.25 ) )
-
- particle:SetStartSize( math.random( 25, 40 ) )
- particle:SetEndSize( 10 )
-
- particle:SetRoll( math.Rand( 180, 480 ) )
- particle:SetRollDelta( math.Rand( -1, 1 ) )
-
- for i = 1,4 do
- local particle = emitter:Add( "particle/particle_smokegrenade", self.Position )
-
- particle:SetVelocity( 120 * i * self.Forward + 8 * VectorRand() + AddVel )
- particle:SetAirResistance( 400 )
- particle:SetGravity( Vector(0, 0, math.Rand(100, 200) ) )
-
- particle:SetDieTime( math.Rand( 0.5, 1.0 ) )
-
- particle:SetStartAlpha( math.Rand( 25, 70 ) )
- particle:SetEndAlpha( 0 )
-
- particle:SetStartSize( math.Rand( 3, 7 ) )
- particle:SetEndSize( math.Rand( 20, 50 ) )
-
- particle:SetRoll( math.Rand( -25, 25 ) )
- particle:SetRollDelta( math.Rand( -0.05, 0.05 ) )
-
- particle:SetColor( 120, 120, 120 )
- end
-
- if math.random( 1, 2 ) == 1 then
-
- for j = 1,2 do
-
- for i = -1,1,2 do
-
- local particle = emitter:Add( "effects/muzzleflash"..math.random( 1, 4 ), self.Position - 3 * self.Forward + 2 * j * i * self.Right)
-
- particle:SetVelocity( 60 * j * i * self.Right + AddVel )
- particle:SetGravity( AddVel )
-
- particle:SetDieTime( 0.1 )
-
- particle:SetStartAlpha( 150 )
-
- particle:SetStartSize( j )
- particle:SetEndSize( 4 * j )
-
- particle:SetRoll( math.Rand( 180, 480 ) )
- particle:SetRollDelta( math.Rand( -1, 1 ) )
-
- particle:SetColor( 255, 255, 255 )
- end
- end
-
- for i = 1,2 do
-
- local particle = emitter:Add( "effects/muzzleflash"..math.random( 1, 4 ), self.Position + 8 * self.Forward )
-
- particle:SetVelocity( 350 * self.Forward + 1.1 * AddVel )
- particle:SetAirResistance( 160 )
-
- particle:SetDieTime( 0.1 )
-
- particle:SetStartAlpha( 160 )
- particle:SetEndAlpha( 0 )
-
- particle:SetStartSize( 6 * i )
- particle:SetEndSize( 5 * i )
-
- particle:SetRoll( math.Rand( 180, 480 ) )
- particle:SetRollDelta( math.Rand( -1, 1) )
-
- particle:SetColor( 255, 255, 255 )
- end
- end
- end
- emitter:Finish()
- end
- end
-end
-
-
-function EFFECT:Think()
-
- return false
-end
-
-
-function EFFECT:Render()
-end \ No newline at end of file