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-rw-r--r--ftp_gmstranded/entities/effects/gms_loot_effect.lua41
-rw-r--r--ftp_gmstranded/entities/effects/m9k_effect_mad_penetration_trace/init.lua45
-rw-r--r--ftp_gmstranded/entities/effects/m9k_effect_mad_ricochet_trace/init.lua100
-rw-r--r--ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua117
4 files changed, 0 insertions, 303 deletions
diff --git a/ftp_gmstranded/entities/effects/gms_loot_effect.lua b/ftp_gmstranded/entities/effects/gms_loot_effect.lua
deleted file mode 100644
index 0b8d1ef..0000000
--- a/ftp_gmstranded/entities/effects/gms_loot_effect.lua
+++ /dev/null
@@ -1,41 +0,0 @@
-
-AddCSLuaFile()
-
-function EFFECT:Init( data )
- local pos = data:GetOrigin()
- local NumParticles = 8
- local emitter = ParticleEmitter( pos, true )
- local color = Color( 255, 255, 100, 255 )
-
- for i = 0, NumParticles do
- local offset = Vector( math.random( -16, 16 ), math.random( -16, 16 ), 0 )
- local particle = emitter:Add( "particle/fire", pos + offset )
- if ( particle ) then
- particle:SetLifeTime( 0 )
- particle:SetDieTime( 3 )
-
- particle:SetGravity( Vector( 0, 0, 32 ) )
- particle:SetVelocity( Vector( math.random( -16, 16 ), math.random( -16, 16 ), 0 ) )
-
- particle:SetStartSize( math.Rand( 3, 6 ) )
- particle:SetEndSize( 0 )
-
- particle:SetRoll( math.Rand( 0, 360 ) )
- particle:SetRollDelta( math.Rand( -4, 4 ) )
-
- local RandDarkness = math.Rand( 0, 0.5 )
- particle:SetColor( color.r * RandDarkness, color.g * RandDarkness, color.b * RandDarkness )
- particle:SetAngleVelocity( Angle( math.Rand( -180, 180 ), math.Rand( -180, 180 ), math.Rand( -180, 180 ) ) )
- //particle:SetLighting( true )
- end
- end
-
- emitter:Finish()
-end
-
-function EFFECT:Think()
- return false
-end
-
-function EFFECT:Render()
-end
diff --git a/ftp_gmstranded/entities/effects/m9k_effect_mad_penetration_trace/init.lua b/ftp_gmstranded/entities/effects/m9k_effect_mad_penetration_trace/init.lua
deleted file mode 100644
index 24a23e8..0000000
--- a/ftp_gmstranded/entities/effects/m9k_effect_mad_penetration_trace/init.lua
+++ /dev/null
@@ -1,45 +0,0 @@
-EFFECT.Mat = Material( "effects/spark" )
-
-/*---------------------------------------------------------
- EFFECT:Init(data)
----------------------------------------------------------*/
-function EFFECT:Init(data)
-
- self.StartPos = data:GetStart()
- self.EndPos = data:GetOrigin()
- self.Dir = self.EndPos - self.StartPos
- self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos)
-
- self.TracerTime = 0.4
-
- // Die when it reaches its target
- self.DieTime = CurTime() + self.TracerTime
-
-end
-
-/*---------------------------------------------------------
- THINK
----------------------------------------------------------*/
-function EFFECT:Think()
-
- if (CurTime() > self.DieTime) then return false end
-
- return true
-end
-
-/*---------------------------------------------------------
- Draw the effect
----------------------------------------------------------*/
-function EFFECT:Render()
-
- local fDelta = (self.DieTime - CurTime()) / self.TracerTime
- fDelta = math.Clamp(fDelta, 0, 1)
-
- render.SetMaterial(self.Mat)
-
- local sinWave = math.sin(fDelta * math.pi)
-
- local color = Color(255, 255, 255, 255 * fDelta)
-
- render.DrawBeam(self.StartPos, self.EndPos, 8 * fDelta, 1, 0, color)
-end \ No newline at end of file
diff --git a/ftp_gmstranded/entities/effects/m9k_effect_mad_ricochet_trace/init.lua b/ftp_gmstranded/entities/effects/m9k_effect_mad_ricochet_trace/init.lua
deleted file mode 100644
index 1a9ebaf..0000000
--- a/ftp_gmstranded/entities/effects/m9k_effect_mad_ricochet_trace/init.lua
+++ /dev/null
@@ -1,100 +0,0 @@
-EFFECT.Mat = Material("effects/yellowflare")
-
-/*---------------------------------------------------------
- EFFECT:Init(data)
----------------------------------------------------------*/
-function EFFECT:Init(data)
-
- self.StartPos = data:GetStart()
- self.EndPos = data:GetOrigin()
- self.Dir = self.EndPos - self.StartPos
- self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos)
-
- self.TracerTime = 0.4
-
- // Die when it reaches its target
- self.DieTime = CurTime() + self.TracerTime
-
- // Play ricochet sound with random pitch
-
- local vGrav = Vector(0, 0, -450)
- local Dir = self.Dir:GetNormalized()
-
- local emitter = ParticleEmitter(self.StartPos)
-
- for i = 1, 10 do
-
- local particle = emitter:Add("effects/yellowflare", self.StartPos)
-
- particle:SetVelocity((Dir + VectorRand() * 0.5) * math.Rand(50, 150))
- particle:SetDieTime(math.Rand(0.5, 2))
- particle:SetStartAlpha(255)
- particle:SetStartSize(math.Rand(2, 4))
- particle:SetEndSize(0)
- particle:SetRoll(0)
- particle:SetGravity(vGrav * 0.4)
- particle:SetCollide(true)
- particle:SetBounce(0.8)
- particle:SetAirResistance(50)
- particle:SetStartLength(0.2)
- particle:SetEndLength(0)
- particle:SetVelocityScale(true)
- particle:SetCollide(true)
- end
-
- local particle = emitter:Add("effects/yellowflare", self.StartPos)
-
- particle:SetDieTime(0.1)
- particle:SetStartAlpha(255)
- particle:SetStartSize(128)
- particle:SetEndSize(0)
- particle:SetRoll(math.Rand(0, 360))
-
- local particle = emitter:Add("effects/yellowflare", self.StartPos)
-
- particle:SetDieTime(0.4)
- particle:SetStartAlpha(255)
- particle:SetStartSize(32)
- particle:SetEndSize(0)
- particle:SetRoll(math.Rand(0, 360))
-
- emitter:Finish()
-
- local dlight = DynamicLight(0)
- if (dlight) then
- dlight.Pos = self.StartPos
- dlight.r = 255
- dlight.g = 255
- dlight.b = 255
- dlight.Brightness = 4
- dlight.size = 64
- dlight.DieTime = CurTime() + 0.1
- end
-end
-
-/*---------------------------------------------------------
- THINK
----------------------------------------------------------*/
-function EFFECT:Think()
-
- if (CurTime() > self.DieTime) then return false end
-
- return true
-end
-
-/*---------------------------------------------------------
- Draw the effect
----------------------------------------------------------*/
-function EFFECT:Render()
-
- local fDelta = (self.DieTime - CurTime()) / self.TracerTime
- fDelta = math.Clamp(fDelta, 0, 1)
-
- render.SetMaterial(self.Mat)
-
- local sinWave = math.sin(fDelta * math.pi)
-
- local color = Color(255, 255, 255, 255 * fDelta)
-
- render.DrawBeam(self.StartPos, self.EndPos, 8 * fDelta, 0.5, 0.5, color)
-end \ No newline at end of file
diff --git a/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua b/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua
deleted file mode 100644
index 2b9b210..0000000
--- a/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua
+++ /dev/null
@@ -1,117 +0,0 @@
-function EFFECT:Init(data)
-
- if not IsValid(data:GetEntity()) then return end
- if not IsValid(data:GetEntity():GetOwner()) then return end
- self.WeaponEnt = data:GetEntity()
- self.Attachment = data:GetAttachment()
-
- if self.WeaponEnt == nil or self.WeaponEnt:GetOwner() == nil or self.WeaponEnt:GetOwner():GetVelocity() == nil then
- return
- else
-
- self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment)
- self.Forward = data:GetNormal()
- self.Angle = self.Forward:Angle()
- self.Right = self.Angle:Right()
-
- local AddVel = self.WeaponEnt:GetOwner():GetVelocity()
-
- local emitter = ParticleEmitter(self.Position)
- if emitter != nil then
- local particle = emitter:Add( "sprites/heatwave", self.Position - self.Forward * 4 )
- if particle != nil then
-
- particle:SetVelocity( 80 * self.Forward + 20 * VectorRand() + 1.05 * AddVel )
- particle:SetGravity( Vector( 0, 0, 100 ) )
- particle:SetAirResistance( 160 )
-
- particle:SetDieTime( math.Rand( 0.2, 0.25 ) )
-
- particle:SetStartSize( math.random( 25, 40 ) )
- particle:SetEndSize( 10 )
-
- particle:SetRoll( math.Rand( 180, 480 ) )
- particle:SetRollDelta( math.Rand( -1, 1 ) )
-
- for i = 1,4 do
- local particle = emitter:Add( "particle/particle_smokegrenade", self.Position )
-
- particle:SetVelocity( 120 * i * self.Forward + 8 * VectorRand() + AddVel )
- particle:SetAirResistance( 400 )
- particle:SetGravity( Vector(0, 0, math.Rand(100, 200) ) )
-
- particle:SetDieTime( math.Rand( 0.5, 1.0 ) )
-
- particle:SetStartAlpha( math.Rand( 25, 70 ) )
- particle:SetEndAlpha( 0 )
-
- particle:SetStartSize( math.Rand( 3, 7 ) )
- particle:SetEndSize( math.Rand( 20, 50 ) )
-
- particle:SetRoll( math.Rand( -25, 25 ) )
- particle:SetRollDelta( math.Rand( -0.05, 0.05 ) )
-
- particle:SetColor( 120, 120, 120 )
- end
-
- if math.random( 1, 2 ) == 1 then
-
- for j = 1,2 do
-
- for i = -1,1,2 do
-
- local particle = emitter:Add( "effects/muzzleflash"..math.random( 1, 4 ), self.Position - 3 * self.Forward + 2 * j * i * self.Right)
-
- particle:SetVelocity( 60 * j * i * self.Right + AddVel )
- particle:SetGravity( AddVel )
-
- particle:SetDieTime( 0.1 )
-
- particle:SetStartAlpha( 150 )
-
- particle:SetStartSize( j )
- particle:SetEndSize( 4 * j )
-
- particle:SetRoll( math.Rand( 180, 480 ) )
- particle:SetRollDelta( math.Rand( -1, 1 ) )
-
- particle:SetColor( 255, 255, 255 )
- end
- end
-
- for i = 1,2 do
-
- local particle = emitter:Add( "effects/muzzleflash"..math.random( 1, 4 ), self.Position + 8 * self.Forward )
-
- particle:SetVelocity( 350 * self.Forward + 1.1 * AddVel )
- particle:SetAirResistance( 160 )
-
- particle:SetDieTime( 0.1 )
-
- particle:SetStartAlpha( 160 )
- particle:SetEndAlpha( 0 )
-
- particle:SetStartSize( 6 * i )
- particle:SetEndSize( 5 * i )
-
- particle:SetRoll( math.Rand( 180, 480 ) )
- particle:SetRollDelta( math.Rand( -1, 1) )
-
- particle:SetColor( 255, 255, 255 )
- end
- end
- end
- emitter:Finish()
- end
- end
-end
-
-
-function EFFECT:Think()
-
- return false
-end
-
-
-function EFFECT:Render()
-end \ No newline at end of file