diff options
Diffstat (limited to 'ftp_gmstranded/entities/effects')
4 files changed, 0 insertions, 303 deletions
diff --git a/ftp_gmstranded/entities/effects/gms_loot_effect.lua b/ftp_gmstranded/entities/effects/gms_loot_effect.lua deleted file mode 100644 index 0b8d1ef..0000000 --- a/ftp_gmstranded/entities/effects/gms_loot_effect.lua +++ /dev/null @@ -1,41 +0,0 @@ - -AddCSLuaFile() - -function EFFECT:Init( data ) - local pos = data:GetOrigin() - local NumParticles = 8 - local emitter = ParticleEmitter( pos, true ) - local color = Color( 255, 255, 100, 255 ) - - for i = 0, NumParticles do - local offset = Vector( math.random( -16, 16 ), math.random( -16, 16 ), 0 ) - local particle = emitter:Add( "particle/fire", pos + offset ) - if ( particle ) then - particle:SetLifeTime( 0 ) - particle:SetDieTime( 3 ) - - particle:SetGravity( Vector( 0, 0, 32 ) ) - particle:SetVelocity( Vector( math.random( -16, 16 ), math.random( -16, 16 ), 0 ) ) - - particle:SetStartSize( math.Rand( 3, 6 ) ) - particle:SetEndSize( 0 ) - - particle:SetRoll( math.Rand( 0, 360 ) ) - particle:SetRollDelta( math.Rand( -4, 4 ) ) - - local RandDarkness = math.Rand( 0, 0.5 ) - particle:SetColor( color.r * RandDarkness, color.g * RandDarkness, color.b * RandDarkness ) - particle:SetAngleVelocity( Angle( math.Rand( -180, 180 ), math.Rand( -180, 180 ), math.Rand( -180, 180 ) ) ) - //particle:SetLighting( true ) - end - end - - emitter:Finish() -end - -function EFFECT:Think() - return false -end - -function EFFECT:Render() -end diff --git a/ftp_gmstranded/entities/effects/m9k_effect_mad_penetration_trace/init.lua b/ftp_gmstranded/entities/effects/m9k_effect_mad_penetration_trace/init.lua deleted file mode 100644 index 24a23e8..0000000 --- a/ftp_gmstranded/entities/effects/m9k_effect_mad_penetration_trace/init.lua +++ /dev/null @@ -1,45 +0,0 @@ -EFFECT.Mat = Material( "effects/spark" ) - -/*--------------------------------------------------------- - EFFECT:Init(data) ----------------------------------------------------------*/ -function EFFECT:Init(data) - - self.StartPos = data:GetStart() - self.EndPos = data:GetOrigin() - self.Dir = self.EndPos - self.StartPos - self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos) - - self.TracerTime = 0.4 - - // Die when it reaches its target - self.DieTime = CurTime() + self.TracerTime - -end - -/*--------------------------------------------------------- - THINK ----------------------------------------------------------*/ -function EFFECT:Think() - - if (CurTime() > self.DieTime) then return false end - - return true -end - -/*--------------------------------------------------------- - Draw the effect ----------------------------------------------------------*/ -function EFFECT:Render() - - local fDelta = (self.DieTime - CurTime()) / self.TracerTime - fDelta = math.Clamp(fDelta, 0, 1) - - render.SetMaterial(self.Mat) - - local sinWave = math.sin(fDelta * math.pi) - - local color = Color(255, 255, 255, 255 * fDelta) - - render.DrawBeam(self.StartPos, self.EndPos, 8 * fDelta, 1, 0, color) -end
\ No newline at end of file diff --git a/ftp_gmstranded/entities/effects/m9k_effect_mad_ricochet_trace/init.lua b/ftp_gmstranded/entities/effects/m9k_effect_mad_ricochet_trace/init.lua deleted file mode 100644 index 1a9ebaf..0000000 --- a/ftp_gmstranded/entities/effects/m9k_effect_mad_ricochet_trace/init.lua +++ /dev/null @@ -1,100 +0,0 @@ -EFFECT.Mat = Material("effects/yellowflare") - -/*--------------------------------------------------------- - EFFECT:Init(data) ----------------------------------------------------------*/ -function EFFECT:Init(data) - - self.StartPos = data:GetStart() - self.EndPos = data:GetOrigin() - self.Dir = self.EndPos - self.StartPos - self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos) - - self.TracerTime = 0.4 - - // Die when it reaches its target - self.DieTime = CurTime() + self.TracerTime - - // Play ricochet sound with random pitch - - local vGrav = Vector(0, 0, -450) - local Dir = self.Dir:GetNormalized() - - local emitter = ParticleEmitter(self.StartPos) - - for i = 1, 10 do - - local particle = emitter:Add("effects/yellowflare", self.StartPos) - - particle:SetVelocity((Dir + VectorRand() * 0.5) * math.Rand(50, 150)) - particle:SetDieTime(math.Rand(0.5, 2)) - particle:SetStartAlpha(255) - particle:SetStartSize(math.Rand(2, 4)) - particle:SetEndSize(0) - particle:SetRoll(0) - particle:SetGravity(vGrav * 0.4) - particle:SetCollide(true) - particle:SetBounce(0.8) - particle:SetAirResistance(50) - particle:SetStartLength(0.2) - particle:SetEndLength(0) - particle:SetVelocityScale(true) - particle:SetCollide(true) - end - - local particle = emitter:Add("effects/yellowflare", self.StartPos) - - particle:SetDieTime(0.1) - particle:SetStartAlpha(255) - particle:SetStartSize(128) - particle:SetEndSize(0) - particle:SetRoll(math.Rand(0, 360)) - - local particle = emitter:Add("effects/yellowflare", self.StartPos) - - particle:SetDieTime(0.4) - particle:SetStartAlpha(255) - particle:SetStartSize(32) - particle:SetEndSize(0) - particle:SetRoll(math.Rand(0, 360)) - - emitter:Finish() - - local dlight = DynamicLight(0) - if (dlight) then - dlight.Pos = self.StartPos - dlight.r = 255 - dlight.g = 255 - dlight.b = 255 - dlight.Brightness = 4 - dlight.size = 64 - dlight.DieTime = CurTime() + 0.1 - end -end - -/*--------------------------------------------------------- - THINK ----------------------------------------------------------*/ -function EFFECT:Think() - - if (CurTime() > self.DieTime) then return false end - - return true -end - -/*--------------------------------------------------------- - Draw the effect ----------------------------------------------------------*/ -function EFFECT:Render() - - local fDelta = (self.DieTime - CurTime()) / self.TracerTime - fDelta = math.Clamp(fDelta, 0, 1) - - render.SetMaterial(self.Mat) - - local sinWave = math.sin(fDelta * math.pi) - - local color = Color(255, 255, 255, 255 * fDelta) - - render.DrawBeam(self.StartPos, self.EndPos, 8 * fDelta, 0.5, 0.5, color) -end
\ No newline at end of file diff --git a/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua b/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua deleted file mode 100644 index 2b9b210..0000000 --- a/ftp_gmstranded/entities/effects/m9k_rg_muzzle_rifle/init.lua +++ /dev/null @@ -1,117 +0,0 @@ -function EFFECT:Init(data) - - if not IsValid(data:GetEntity()) then return end - if not IsValid(data:GetEntity():GetOwner()) then return end - self.WeaponEnt = data:GetEntity() - self.Attachment = data:GetAttachment() - - if self.WeaponEnt == nil or self.WeaponEnt:GetOwner() == nil or self.WeaponEnt:GetOwner():GetVelocity() == nil then - return - else - - self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment) - self.Forward = data:GetNormal() - self.Angle = self.Forward:Angle() - self.Right = self.Angle:Right() - - local AddVel = self.WeaponEnt:GetOwner():GetVelocity() - - local emitter = ParticleEmitter(self.Position) - if emitter != nil then - local particle = emitter:Add( "sprites/heatwave", self.Position - self.Forward * 4 ) - if particle != nil then - - particle:SetVelocity( 80 * self.Forward + 20 * VectorRand() + 1.05 * AddVel ) - particle:SetGravity( Vector( 0, 0, 100 ) ) - particle:SetAirResistance( 160 ) - - particle:SetDieTime( math.Rand( 0.2, 0.25 ) ) - - particle:SetStartSize( math.random( 25, 40 ) ) - particle:SetEndSize( 10 ) - - particle:SetRoll( math.Rand( 180, 480 ) ) - particle:SetRollDelta( math.Rand( -1, 1 ) ) - - for i = 1,4 do - local particle = emitter:Add( "particle/particle_smokegrenade", self.Position ) - - particle:SetVelocity( 120 * i * self.Forward + 8 * VectorRand() + AddVel ) - particle:SetAirResistance( 400 ) - particle:SetGravity( Vector(0, 0, math.Rand(100, 200) ) ) - - particle:SetDieTime( math.Rand( 0.5, 1.0 ) ) - - particle:SetStartAlpha( math.Rand( 25, 70 ) ) - particle:SetEndAlpha( 0 ) - - particle:SetStartSize( math.Rand( 3, 7 ) ) - particle:SetEndSize( math.Rand( 20, 50 ) ) - - particle:SetRoll( math.Rand( -25, 25 ) ) - particle:SetRollDelta( math.Rand( -0.05, 0.05 ) ) - - particle:SetColor( 120, 120, 120 ) - end - - if math.random( 1, 2 ) == 1 then - - for j = 1,2 do - - for i = -1,1,2 do - - local particle = emitter:Add( "effects/muzzleflash"..math.random( 1, 4 ), self.Position - 3 * self.Forward + 2 * j * i * self.Right) - - particle:SetVelocity( 60 * j * i * self.Right + AddVel ) - particle:SetGravity( AddVel ) - - particle:SetDieTime( 0.1 ) - - particle:SetStartAlpha( 150 ) - - particle:SetStartSize( j ) - particle:SetEndSize( 4 * j ) - - particle:SetRoll( math.Rand( 180, 480 ) ) - particle:SetRollDelta( math.Rand( -1, 1 ) ) - - particle:SetColor( 255, 255, 255 ) - end - end - - for i = 1,2 do - - local particle = emitter:Add( "effects/muzzleflash"..math.random( 1, 4 ), self.Position + 8 * self.Forward ) - - particle:SetVelocity( 350 * self.Forward + 1.1 * AddVel ) - particle:SetAirResistance( 160 ) - - particle:SetDieTime( 0.1 ) - - particle:SetStartAlpha( 160 ) - particle:SetEndAlpha( 0 ) - - particle:SetStartSize( 6 * i ) - particle:SetEndSize( 5 * i ) - - particle:SetRoll( math.Rand( 180, 480 ) ) - particle:SetRollDelta( math.Rand( -1, 1) ) - - particle:SetColor( 255, 255, 255 ) - end - end - end - emitter:Finish() - end - end -end - - -function EFFECT:Think() - - return false -end - - -function EFFECT:Render() -end
\ No newline at end of file |
