diff options
Diffstat (limited to 'gamemode/itemsystem')
| -rw-r--r-- | gamemode/itemsystem/items/aaaItemExample.lua | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/aaaItemExample.lua b/gamemode/itemsystem/items/aaaItemExample.lua index ee67639..872e93e 100644 --- a/gamemode/itemsystem/items/aaaItemExample.lua +++ b/gamemode/itemsystem/items/aaaItemExample.lua @@ -12,6 +12,7 @@ ITEM.Description = "Why did I even write this? No one will ever read it!" ITEM.Icon = "test.png" --If this item has "unique data", for example batteries that run out of charge +--If true, then the item must define a table .UniqueFields, an array of strings that tell what fields are unique. ITEM.UniqueData = false --A table of strings to functions that show up when the player clicks the item in their inventory. |
