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The GMS code from a dead community, feel free to copy/work on/re-release I guess
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gamemode
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init.lua
Commit message (
Expand
)
Author
Age
*
Removed all comments
Scott
2016-05-15
*
Removed debug statements
Alexander Pickering
2016-05-15
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Changed to add all sub-folders for client
Alexander Pickering
2016-05-15
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More debugging
Alexander Pickering
2016-05-15
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Added more debug statements
Alexander Pickering
2016-05-15
*
Removeing combirenbuy and sell from being included in init
Alexander Pickering
2016-05-14
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Added code to switch resources to spaces instead of underscores when loading ...
Alexander Pickering
2016-05-10
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Did some refactoring
Alexander Pickering
2016-05-06
*
Updated gravestone
Scott
2016-05-03
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Quickfix to add utility.lua to the client side
Alexander Pickering
2016-05-01
*
Added mineing resources
Alexander Pickering
2016-04-30
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Improvements to inventory
Alexander Pickering
2016-04-30
*
a halfway commit to show scott
Alexander Pickering
2016-04-29
*
Started split to expidition
Alexander Pickering
2016-04-22
*
Refactored fishing process code
Alexander Pickering
2016-04-22
*
Refactored planting process code
Alexander Pickering
2016-04-22
*
Started work on createing furnace generic
Alexander Pickering
2016-04-22
*
Removed debug statements
Alexander Pickering
2016-04-16
*
Fixed most recepies not showing up in the structures menu
Alexander Pickering
2016-04-16
*
Moved all tree and barrow spawns into their own filestructure
Alexander Pickering
2016-04-16
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Setting up folder structure for tree and barrow editor
Alexander Pickering
2016-04-16
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Moved player-made combinations into their own file
Alexander Pickering
2016-04-16
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Moved some more functions to player_functions.lua
Alexander Pickering
2016-04-16
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Fixed utility link in init.lua
Alexander Pickering
2016-04-16
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Fixed the entity_commands file
Alexander Pickering
2016-04-16
*
Moved admin commands from init.lua to admin_commands.lua
Alexander Pickering
2016-04-16
*
Moved ReproduceTrees() back into init.lua
Alexander Pickering
2016-04-16
*
Moved entity function from init.lua to it's own file
Alexander Pickering
2016-04-16
*
Moved player functions from init to it's own file
Alexander Pickering
2016-04-16
*
Renamed init_utility.lua to just utility.lua
Alexander Pickering
2016-04-16
*
Refactored init.lua code for planting console commands
Alexander Pickering
2016-04-16
*
Initial commit
Alexander Pickering
2016-04-16