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* Fixed all recipies in misc crafting, added resources: basic/earth/air/fire/wa...Alexander Pickering2016-05-01
* Fixed workbench recipies, added batteries, flashlight, teak, and wristwatch r...Alexander Pickering2016-05-01
* fixed up recipies for the tech furnace, and added cedar and tech resourcesAlexander Pickering2016-05-01
* Fixed recipies for steel furnace, added mahogany and steel resourcesAlexander Pickering2016-05-01
* Fixed up production for silver furnaces, added gold, maple, and silver resourcesAlexander Pickering2016-05-01
* Fixed recepies for platinum furnace, added elm, platinum, and pure mithril re...Alexander Pickering2016-05-01
* Fixed production from iron furnace, created sand, glass, and charcoalAlexander Pickering2016-05-01
* Fixed production from stone furnaceAlexander Pickering2016-05-01
* Fixed production from copper furnace, added sulpher and iron resourcesAlexander Pickering2016-05-01
* Changed player-made items to require proper versions of their resourcesAlexander Pickering2016-05-01
* Moved item planting code into it's own fileAlexander Pickering2016-05-01
* Added combinations tab to the q menuAlexander Pickering2016-04-30
* Added water bottleAlexander Pickering2016-04-30
* Added mineing resourcesAlexander Pickering2016-04-30
* Fixed plant eatingAlexander Pickering2016-04-30
* More work on makeing things plantableAlexander Pickering2016-04-30
* Improvements to inventoryAlexander Pickering2016-04-30
* Fixed up inventoryAlexander Pickering2016-04-29
* a halfway commit to show scottAlexander Pickering2016-04-29
* Started split to expiditionAlexander Pickering2016-04-22
* Refactored fishing process codeAlexander Pickering2016-04-22
* Refactored planting process codeAlexander Pickering2016-04-22
* Started work on createing furnace genericAlexander Pickering2016-04-22
* Removed redundent functions from processes.luaAlexander Pickering2016-04-22
* Moved meta-functions relateing to processes to player_functions.luaAlexander Pickering2016-04-22
* Buildsites fixed so they determine if a player is in the build site correctlyAlexander Pickering2016-04-20
* Refactored some of the code for the furnacesAlexander Pickering2016-04-16
* Removed debug statementsAlexander Pickering2016-04-16
* Fixed most recepies not showing up in the structures menuAlexander Pickering2016-04-16
* Moved all tree and barrow spawns into their own filestructureAlexander Pickering2016-04-16
* Setting up folder structure for tree and barrow editorAlexander Pickering2016-04-16
* Started on burrows and trees editorAlexander Pickering2016-04-16
* Finsihed moveing things out of combinations2Alexander Pickering2016-04-16
* Missed 1 last thing in combinations.luaAlexander Pickering2016-04-16
* Moved all of combinations.lua into their own files under craftablesystem/Alexander Pickering2016-04-16
* Moved player-made combinations into their own fileAlexander Pickering2016-04-16
* Moved some more functions to player_functions.luaAlexander Pickering2016-04-16
* Fixed utility link in init.luaAlexander Pickering2016-04-16
* Fixed the entity_commands fileAlexander Pickering2016-04-16
* Moved admin commands from init.lua to admin_commands.luaAlexander Pickering2016-04-16
* Moved ReproduceTrees() back into init.luaAlexander Pickering2016-04-16
* Moved entity function from init.lua to it's own fileAlexander Pickering2016-04-16
* Moved player functions from init to it's own fileAlexander Pickering2016-04-16
* Renamed init_utility.lua to just utility.luaAlexander Pickering2016-04-16
* Refactored init.lua code for planting console commandsAlexander Pickering2016-04-16
* Beginning refactoring of the init fileAlexander Pickering2016-04-16
* Initial commitAlexander Pickering2016-04-16