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/* Pistol Gunlab */
local COMBI = {}
COMBI.Name = "Pistol Gun Lab"
COMBI.Description = "For making pistols."
COMBI.Req = {}
COMBI.Req["Tech"] = 150
COMBI.Req["Cedar"] = 150
COMBI.Results = "gms_pistolgunlab"
COMBI.Texture = "gms_icons/gms_gunlab.png"
COMBI.BuildSiteModel = "models/props/cs_militia/gun_cabinet.mdl"
GMS.RegisterCombi( COMBI, "Structures" )
/* HL2 Pistol */
local COMBI = {}
COMBI.Name = "Pistol"
COMBI.Description = "It's not great, but it does the job. Your first ordinary Pistol."
COMBI.Entity = "gms_pistolgunlab"
COMBI.Req = {}
COMBI.Req["Copper Gunslide"] = 1
COMBI.Req["Copper Gungrip"] = 1
COMBI.Req["Copper Gunbarrel"] = 1
COMBI.Req["Copper Gunmagazine"] = 1
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 10
COMBI.SkillReq["Hunting"] = 8
COMBI.Texture = "gms_icons/weapon_pistol.png"
COMBI.SwepClass = "weapon_pistol"
GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
local COMBI = {}
COMBI.Name = "HL2 Shotgun"
COMBI.Description = "Just a simple Shotgun. Left click for single shot, right click for double shots"
COMBI.Entity = "gms_pistolgunlab"
COMBI.Req = {}
COMBI.Req["Iron Gunslide"] = 1
COMBI.Req["Iron Gungrip"] = 1
COMBI.Req["Iron Gunbarrel"] = 1
COMBI.Req["Iron Gunmagazine"] = 1
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 25
COMBI.SkillReq["Hunting"] = 20
COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "weapon_shotgun"
GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
local COMBI = {}
COMBI.Name = "HL2 Crossbow"
COMBI.Description = "A very Medieval weapon, shoots bolts with left click and zooms in with right click"
COMBI.Entity = "gms_pistolgunlab"
COMBI.Req = {}
COMBI.Req["Tech Gunslide"] = 1
COMBI.Req["Tech Gungrip"] = 1
COMBI.Req["Tech Gunbarrel"] = 1
COMBI.Req["Tech Gunmagazine"] = 1
COMBI.Req["Tech WeaponScope"] = 1
COMBI.Req["Rope"] = 2
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 75
COMBI.SkillReq["Hunting"] = 70
COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "weapon_crossbow"
GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
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