summaryrefslogtreecommitdiff
path: root/gamemode/craftablesystem/workbenches/copperworkbench.lua
blob: 641f70ac58a0b69e19b6ed6103ebc4447ba655a2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/* Copper Workbench */
local COMBI = {}

COMBI.Name = "Copper Workbench"
COMBI.Description = "This Copper table has various fine specialized equipment used in crafting quality items."

COMBI.Req = {}
COMBI.Req["Copper"] = 30
COMBI.Req["Stone"] = 10
COMBI.Req["Wood"] = 20

COMBI.Results = "gms_copperworkbench"
COMBI.Texture = "gms_icons/gms_copperworkbench.png"
COMBI.BuildSiteModel = "models/props_combine/breendesk.mdl"

GMS.RegisterCombi( COMBI, "Structures" )

/* Copper Hatchet */
local COMBI = {}

COMBI.Name = "Copper Hatchet"
COMBI.Description = "This copper axe is ideal for chopping down trees."
COMBI.Entity = "gms_copperworkbench"

COMBI.Req = {}
COMBI.Req["Copper"] = 15
COMBI.Req["Wood"] = 10

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "gms_copperhatchet"

GMS.RegisterCombi( COMBI, "gms_copperworkbench" )

/* Copper Hammer */
local COMBI = {}

COMBI.Name = "Wrench"
COMBI.Description = "This wrench is ideal for crafting weapons."
COMBI.Entity = "gms_copperworkbench"

COMBI.Req = {}
COMBI.Req["Copper"] = 10
COMBI.Req["Wood"] = 10

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 5

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "gms_wrench"

GMS.RegisterCombi( COMBI, "gms_copperworkbench" )

/* Copper Pickaxe */
local COMBI = {}

COMBI.Name = "Copper Pickaxe"
COMBI.Description = "This copper pickaxe is used for effectively mining stone, copper ore and iron ore."
COMBI.Entity = "gms_copperworkbench"

COMBI.Req = {}
COMBI.Req["Copper"] = 15
COMBI.Req["Wood"] = 10

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "gms_copperpickaxe"

GMS.RegisterCombi( COMBI, "gms_copperworkbench" )

/* Frying pan */
local COMBI = {}

COMBI.Name = "Frying Pan"
COMBI.Description = "This kitchen tool is used for more effective cooking."
COMBI.Entity = "gms_copperworkbench"

COMBI.Req = {}
COMBI.Req["Copper"] = 20
COMBI.Req["Wood"] = 5

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 5

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "gms_fryingpan"

GMS.RegisterCombi( COMBI, "gms_copperworkbench" )

/* Shovel */
local COMBI = {}

COMBI.Name = "Shovel"
COMBI.Description = "This tool can dig up rocks, and decreases forage times."
COMBI.Entity = "gms_copperworkbench"

COMBI.Req = {}
COMBI.Req["Copper"] = 15
COMBI.Req["Wood"] = 15

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 8

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "gms_shovel"

GMS.RegisterCombi( COMBI, "gms_copperworkbench" )

/* Crowbar */
local COMBI = {}

COMBI.Name = "Crowbar"
COMBI.Description = "This weapon is initially a tool, but pretty useless for it's original purpose on a stranded Island."
COMBI.Entity = "gms_copperworkbench"

COMBI.Req = {}
COMBI.Req["Copper"] = 20
COMBI.Req["Iron"] = 20

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 6

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "weapon_crowbar"

GMS.RegisterCombi( COMBI, "gms_copperworkbench" )