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path: root/gamemode/itemsystem/items/gunchunks.lua
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local materials = {
  "Copper",
  "Iron",
  "Tech",
  "Silver",
  "Gold",
  "Steel",
  "Platinum",
}

local gunparts = {
  {"Gunslide","test.png"},
  {"Gunbarrel","test.png"},
  {"Gungrip", "test.png"},
  {"Gunmagazine", "test.png"},
  {"Weapon Scope", "test.png"},
  {"Reflex Scope", "test.png"},
}

for k,v in pairs(materials) do
  for i,j in pairs(gunparts) do
    local ITEM = {}
    ITEM.Name = v .. " " .. j[1]
    ITEM.Description = "A part of a weapon!"
    ITEM.Icon = j[2]
    ITEM.UniqueData = false
    genericMakeDroppable(ITEM)
    GMS.RegisterResource(ITEM)
  end
end