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local materials = {
"Copper",
"Iron",
"Tech",
"Silver",
"Gold",
"Steel",
"Platinum",
}
local gunparts = {
{"Gunslide","test.png"},
{"Gunbarrel","test.png"},
{"Gungrip", "test.png"},
{"Gunmagazine", "test.png"},
{"Weapon Scope", "test.png"},
{"Reflex Scope", "test.png"},
}
for k,v in pairs(materials) do
for i,j in pairs(gunparts) do
local ITEM = {}
ITEM.Name = v .. " " .. j[1]
ITEM.Description = "A part of a weapon!"
ITEM.Icon = j[2]
ITEM.UniqueData = false
genericMakeDroppable(ITEM)
GMS.RegisterResource(ITEM)
end
end
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