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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-01 12:37:30 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-01 12:37:30 -0400
commitebdcc3753246daf598cea3ec87eb4552380067c9 (patch)
treee43080daf5fbda0b14de05a4aa2156ffce737bf3 /gamemode/itemsystem/items/gunchunks.lua
parent95a85da4da42d758f09b883fa655e947b7dfbfdc (diff)
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Added all gun chuncks as resources, fixed gunchunk structure, added gunpowder and urin bottle as resources
Diffstat (limited to 'gamemode/itemsystem/items/gunchunks.lua')
-rw-r--r--gamemode/itemsystem/items/gunchunks.lua30
1 files changed, 30 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/gunchunks.lua b/gamemode/itemsystem/items/gunchunks.lua
new file mode 100644
index 0000000..8c2abf6
--- /dev/null
+++ b/gamemode/itemsystem/items/gunchunks.lua
@@ -0,0 +1,30 @@
+local materials = {
+ "Copper",
+ "Iron",
+ "Tech",
+ "Silver",
+ "Gold",
+ "Steel",
+ "Platinum",
+}
+
+local gunparts = {
+ {"Gunslide","test.png"},
+ {"Gunbarrel","test.png"},
+ {"Gungrip", "test.png"},
+ {"Gunmagazine", "test.png"},
+ {"Weapon Scope", "test.png"},
+ {"Reflex Scope", "test.png"},
+}
+
+for k,v in pairs(materials) do
+ for i,j in pairs(gunparts) do
+ local ITEM = {}
+ ITEM.Name = v .. " " .. j[1]
+ ITEM.Description = "A part of a weapon!"
+ ITEM.Icon = j[2]
+ ITEM.UniqueData = false
+ genericMakeDroppable(ITEM)
+ GMS.RegisterResource(ITEM)
+ end
+end