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local STRUCT = {}
STRUCT.Name = "Copper Furnace"
STRUCT.Model = "models/props/cs_militia/furnace01.mdl"
STRUCT.onInitialize = function(self)
--print("Initalize called!")
end
STRUCT.uniquedata = false
STRUCT.onUse = function(self, ply)
if CLIENT and ply != LocalPlayer() then return end
--print("onUse called!")
end
STRUCT.timemult = 0.5
STRUCT.skillease = 0.25
local irontimefunc = function(ply, num)
local time = math.pow(num,STRUCT.timemult)*4 - math.pow(ply:GetSkill("Smelting"),STRUCT.skillease)
return time
end
local sulphurtimefunc = function(ply, num)
local time = math.pow(num,STRUCT.timemult)*4 - math.pow(10,STRUCT.skillease)
return time
end
local checkfunc = function(ply)
return true
end
local genericRecipe = {
["Name"] = "Iron",
["Description"] = "Smelt some iron ore into iron!",
["Requirements"] = {["Iron Ore"] = 1},
["Results"] = {["Iron"] = 1},
["Ratio"] = {1,1},
["Image"] = "items/ingot_iron.png",
["CanCraft"] = checkfunc,
["Time"] = irontimefunc,
["Mults"] = {1,5,10,25},
["Skill"] = "Smelting",
["SmeltAll"] = true,
["MaxAmount"] = 50,
}
genericGiveRecipie(STRUCT,genericRecipe)
local genericRecipe = {
["Name"] = "Sulphur",
["Description"] = "Make some sulphur!",
["Requirements"] = {["Stone"] = 2},
["Results"] = {["Sulphur"] = 1},
["Ratio"] = {1,1},
["Image"] = "items/sulphur.png",
["CanCraft"] = checkfunc,
["Time"] = sulphurtimefunc,
["Mults"] = {5,10},
}
genericGiveRecipie(STRUCT,genericRecipe)
genericMakeCrafting(STRUCT)
registerStructure(STRUCT)
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