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path: root/gamemode/structuresystem/structures/copperfurnace.lua
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local STRUCT = {}

STRUCT.Name = "Copper Furnace"
STRUCT.Model = "models/props/cs_militia/furnace01.mdl"

STRUCT.onInitialize = function(self)
  --print("Initalize called!")
end

STRUCT.uniquedata = false

STRUCT.onUse = function(self, ply)
  if CLIENT and ply != LocalPlayer() then return end
  --print("onUse called!")
end

STRUCT.timemult = 0.5
STRUCT.skillease = 0.25

local irontimefunc = function(ply, num)
  local time = math.pow(num,STRUCT.timemult)*4 - math.pow(ply:GetSkill("Smelting"),STRUCT.skillease)
  return time
end

local sulphurtimefunc = function(ply, num)
  local time = math.pow(num,STRUCT.timemult)*4 - math.pow(10,STRUCT.skillease)
  return time
end

local checkfunc = function(ply)
  return true
end

local genericRecipe = {
  ["Name"] = "Iron",
  ["Description"] = "Smelt some iron ore into iron!",
  ["Requirements"] = {["Iron Ore"] = 1},
  ["Results"] = {["Iron"] = 1},
  ["Ratio"] = {1,1},
  ["Image"] = "items/ingot_iron.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = irontimefunc,
  ["Mults"] = {1,5,10,25},
  ["Skill"] = "Smelting",
  ["SmeltAll"] = true,
  ["MaxAmount"] = 50,
}

genericGiveRecipie(STRUCT,genericRecipe)

local genericRecipe = {
  ["Name"] = "Sulphur",
  ["Description"] = "Make some sulphur!",
  ["Requirements"] = {["Stone"] = 2},
  ["Results"] = {["Sulphur"] = 1},
  ["Ratio"] = {1,1},
  ["Image"] = "items/sulphur.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = sulphurtimefunc,
  ["Mults"] = {5,10},
}

genericGiveRecipie(STRUCT,genericRecipe)


genericMakeCrafting(STRUCT)

registerStructure(STRUCT)