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+<a href="_i_scene_collision_manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
+<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
+<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
+<a name="l00004"></a>00004
+<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__</span>
+<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__</span>
+<a name="l00007"></a>00007 <span class="preprocessor"></span>
+<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>&quot;</span>
+<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="vector3d_8h.html">vector3d.h</a>&quot;</span>
+<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="triangle3d_8h.html">triangle3d.h</a>&quot;</span>
+<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="position2d_8h.html">position2d.h</a>&quot;</span>
+<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="line3d_8h.html">line3d.h</a>&quot;</span>
+<a name="l00013"></a>00013
+<a name="l00014"></a>00014 <span class="keyword">namespace </span>irr
+<a name="l00015"></a>00015 {
+<a name="l00016"></a>00016
+<a name="l00017"></a>00017 <span class="keyword">namespace </span>scene
+<a name="l00018"></a>00018 {
+<a name="l00019"></a>00019 <span class="keyword">class </span>ISceneNode;
+<a name="l00020"></a>00020 <span class="keyword">class </span>ICameraSceneNode;
+<a name="l00021"></a>00021 <span class="keyword">class </span>ITriangleSelector;
+<a name="l00022"></a>00022
+<a name="l00024"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html">00024</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html" title="The Scene Collision Manager provides methods for performing collision tests and picking on scene node...">ISceneCollisionManager</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
+<a name="l00025"></a>00025 {
+<a name="l00026"></a>00026 <span class="keyword">public</span>:
+<a name="l00027"></a>00027
+<a name="l00029"></a>00029
+<a name="l00041"></a>00041 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a0adcf9dca228fac89b085144141f33b0" title="Finds the nearest collision point of a line and lots of triangles, if there is one.">getCollisionPoint</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d&lt;f32&gt;</a>&amp; ray,
+<a name="l00042"></a>00042 <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* selector, <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; outCollisionPoint,
+<a name="l00043"></a>00043 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>&amp; outTriangle, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>*&amp; outNode) =0;
+<a name="l00044"></a>00044
+<a name="l00046"></a>00046
+<a name="l00068"></a>00068 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a4a1b1bdf49ec8dd3d4de8b502409ee00" title="Collides a moving ellipsoid with a 3d world with gravity and returns the resulting new position of th...">getCollisionResultPosition</a>(
+<a name="l00069"></a>00069 <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* selector,
+<a name="l00070"></a>00070 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;ellipsoidPosition,
+<a name="l00071"></a>00071 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; ellipsoidRadius,
+<a name="l00072"></a>00072 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; ellipsoidDirectionAndSpeed,
+<a name="l00073"></a>00073 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>&amp; triout,
+<a name="l00074"></a>00074 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; hitPosition,
+<a name="l00075"></a>00075 <span class="keywordtype">bool</span>&amp; outFalling,
+<a name="l00076"></a>00076 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>*&amp; outNode,
+<a name="l00077"></a>00077 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> slidingSpeed = 0.0005f,
+<a name="l00078"></a>00078 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; gravityDirectionAndSpeed
+<a name="l00079"></a>00079 = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f, 0.0f, 0.0f)) = 0;
+<a name="l00080"></a>00080
+<a name="l00082"></a>00082
+<a name="l00088"></a>00088 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d&lt;f32&gt;</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#adb95809ed422e138405f30844740666b" title="Returns a 3d ray which would go through the 2d screen coodinates.">getRayFromScreenCoordinates</a>(
+<a name="l00089"></a>00089 <span class="keyword">const</span> core::position2d&lt;s32&gt;&amp; pos, <a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera = 0) = 0;
+<a name="l00090"></a>00090
+<a name="l00092"></a>00092
+<a name="l00106"></a>00106 <span class="keyword">virtual</span> core::position2d&lt;s32&gt; <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a6032377ff769e42c3e28547794f015ea" title="Calculates 2d screen position from a 3d position.">getScreenCoordinatesFrom3DPosition</a>(
+<a name="l00107"></a>00107 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pos, <a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera=0, <span class="keywordtype">bool</span> useViewPort=<span class="keyword">false</span>) = 0;
+<a name="l00108"></a>00108
+<a name="l00110"></a>00110
+<a name="l00125"></a>00125 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#aca97a47ae237373bbd681268a462f4a0" title="Gets the scene node, which is currently visible under the given screencoordinates, viewed from the currently active camera.">getSceneNodeFromScreenCoordinatesBB</a>(<span class="keyword">const</span> core::position2d&lt;s32&gt;&amp; pos,
+<a name="l00126"></a>00126 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects=<span class="keyword">false</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* root=0) =0;
+<a name="l00127"></a>00127
+<a name="l00129"></a>00129
+<a name="l00141"></a>00141 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a420ffad2d3a8bcd2f51b504cb8709ac6" title="Returns the nearest scene node which collides with a 3d ray and whose id matches a bitmask...">getSceneNodeFromRayBB</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d&lt;f32&gt;</a>&amp; ray,
+<a name="l00142"></a>00142 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects=<span class="keyword">false</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* root=0) =0;
+<a name="l00143"></a>00143
+<a name="l00145"></a>00145
+<a name="l00161"></a>00161 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#ab29e0a261409a95a20e15ee09cc0de64" title="Get the scene node, which the given camera is looking at and whose id matches the bitmask...">getSceneNodeFromCameraBB</a>(<a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera,
+<a name="l00162"></a>00162 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects = <span class="keyword">false</span>) = 0;
+<a name="l00163"></a>00163
+<a name="l00165"></a>00165
+<a name="l00191"></a>00191 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a25af822d52bce9acd88adfc7ce484982" title="Perform a ray/box and ray/triangle collision check on a heirarchy of scene nodes.">getSceneNodeAndCollisionPointFromRay</a>(
+<a name="l00192"></a>00192 <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3df</a> ray,
+<a name="l00193"></a>00193 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp; outCollisionPoint,
+<a name="l00194"></a>00194 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a> &amp; outTriangle,
+<a name="l00195"></a>00195 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask = 0,
+<a name="l00196"></a>00196 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> * collisionRootNode = 0,
+<a name="l00197"></a>00197 <span class="keywordtype">bool</span> noDebugObjects = <span class="keyword">false</span>) = 0;
+<a name="l00198"></a>00198 };
+<a name="l00199"></a>00199
+<a name="l00200"></a>00200
+<a name="l00201"></a>00201 } <span class="comment">// end namespace scene</span>
+<a name="l00202"></a>00202 } <span class="comment">// end namespace irr</span>
+<a name="l00203"></a>00203
+<a name="l00204"></a>00204 <span class="preprocessor">#endif</span>
+<a name="l00205"></a>00205 <span class="preprocessor"></span>
+</pre></div></div>
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