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diff --git a/doc/html/_i_scene_collision_manager_8h_source.html b/doc/html/_i_scene_collision_manager_8h_source.html new file mode 100644 index 0000000..07d4cf0 --- /dev/null +++ b/doc/html/_i_scene_collision_manager_8h_source.html @@ -0,0 +1,201 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Irrlicht 3D Engine: ISceneCollisionManager.h Source File</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Irrlicht 3D Engine + + </div> + + </td> + + + + + <td> <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> +</td> + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> +<script type="text/javascript" src="dynsections.js"></script> +</div> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> + initNavTree('_i_scene_collision_manager_8h.html',''); +</script> +<div id="doc-content"> +<div class="header"> + <div class="headertitle"> +<div class="title">ISceneCollisionManager.h</div> </div> +</div> +<div class="contents"> +<a href="_i_scene_collision_manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> +<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> +<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> +<a name="l00004"></a>00004 +<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__</span> +<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__</span> +<a name="l00007"></a>00007 <span class="preprocessor"></span> +<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> +<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="vector3d_8h.html">vector3d.h</a>"</span> +<a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="triangle3d_8h.html">triangle3d.h</a>"</span> +<a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="position2d_8h.html">position2d.h</a>"</span> +<a name="l00012"></a>00012 <span class="preprocessor">#include "<a class="code" href="line3d_8h.html">line3d.h</a>"</span> +<a name="l00013"></a>00013 +<a name="l00014"></a>00014 <span class="keyword">namespace </span>irr +<a name="l00015"></a>00015 { +<a name="l00016"></a>00016 +<a name="l00017"></a>00017 <span class="keyword">namespace </span>scene +<a name="l00018"></a>00018 { +<a name="l00019"></a>00019 <span class="keyword">class </span>ISceneNode; +<a name="l00020"></a>00020 <span class="keyword">class </span>ICameraSceneNode; +<a name="l00021"></a>00021 <span class="keyword">class </span>ITriangleSelector; +<a name="l00022"></a>00022 +<a name="l00024"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html">00024</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html" title="The Scene Collision Manager provides methods for performing collision tests and picking on scene node...">ISceneCollisionManager</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> +<a name="l00025"></a>00025 { +<a name="l00026"></a>00026 <span class="keyword">public</span>: +<a name="l00027"></a>00027 +<a name="l00029"></a>00029 +<a name="l00041"></a>00041 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a0adcf9dca228fac89b085144141f33b0" title="Finds the nearest collision point of a line and lots of triangles, if there is one.">getCollisionPoint</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d<f32></a>& ray, +<a name="l00042"></a>00042 <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* selector, <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& outCollisionPoint, +<a name="l00043"></a>00043 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>& outTriangle, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>*& outNode) =0; +<a name="l00044"></a>00044 +<a name="l00046"></a>00046 +<a name="l00068"></a>00068 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a4a1b1bdf49ec8dd3d4de8b502409ee00" title="Collides a moving ellipsoid with a 3d world with gravity and returns the resulting new position of th...">getCollisionResultPosition</a>( +<a name="l00069"></a>00069 <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* selector, +<a name="l00070"></a>00070 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &ellipsoidPosition, +<a name="l00071"></a>00071 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& ellipsoidRadius, +<a name="l00072"></a>00072 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& ellipsoidDirectionAndSpeed, +<a name="l00073"></a>00073 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>& triout, +<a name="l00074"></a>00074 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& hitPosition, +<a name="l00075"></a>00075 <span class="keywordtype">bool</span>& outFalling, +<a name="l00076"></a>00076 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>*& outNode, +<a name="l00077"></a>00077 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> slidingSpeed = 0.0005f, +<a name="l00078"></a>00078 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& gravityDirectionAndSpeed +<a name="l00079"></a>00079 = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f, 0.0f, 0.0f)) = 0; +<a name="l00080"></a>00080 +<a name="l00082"></a>00082 +<a name="l00088"></a>00088 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d<f32></a> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#adb95809ed422e138405f30844740666b" title="Returns a 3d ray which would go through the 2d screen coodinates.">getRayFromScreenCoordinates</a>( +<a name="l00089"></a>00089 <span class="keyword">const</span> core::position2d<s32>& pos, <a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera = 0) = 0; +<a name="l00090"></a>00090 +<a name="l00092"></a>00092 +<a name="l00106"></a>00106 <span class="keyword">virtual</span> core::position2d<s32> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a6032377ff769e42c3e28547794f015ea" title="Calculates 2d screen position from a 3d position.">getScreenCoordinatesFrom3DPosition</a>( +<a name="l00107"></a>00107 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& pos, <a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera=0, <span class="keywordtype">bool</span> useViewPort=<span class="keyword">false</span>) = 0; +<a name="l00108"></a>00108 +<a name="l00110"></a>00110 +<a name="l00125"></a>00125 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#aca97a47ae237373bbd681268a462f4a0" title="Gets the scene node, which is currently visible under the given screencoordinates, viewed from the currently active camera.">getSceneNodeFromScreenCoordinatesBB</a>(<span class="keyword">const</span> core::position2d<s32>& pos, +<a name="l00126"></a>00126 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects=<span class="keyword">false</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* root=0) =0; +<a name="l00127"></a>00127 +<a name="l00129"></a>00129 +<a name="l00141"></a>00141 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a420ffad2d3a8bcd2f51b504cb8709ac6" title="Returns the nearest scene node which collides with a 3d ray and whose id matches a bitmask...">getSceneNodeFromRayBB</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d<f32></a>& ray, +<a name="l00142"></a>00142 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects=<span class="keyword">false</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* root=0) =0; +<a name="l00143"></a>00143 +<a name="l00145"></a>00145 +<a name="l00161"></a>00161 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#ab29e0a261409a95a20e15ee09cc0de64" title="Get the scene node, which the given camera is looking at and whose id matches the bitmask...">getSceneNodeFromCameraBB</a>(<a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera, +<a name="l00162"></a>00162 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects = <span class="keyword">false</span>) = 0; +<a name="l00163"></a>00163 +<a name="l00165"></a>00165 +<a name="l00191"></a>00191 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a25af822d52bce9acd88adfc7ce484982" title="Perform a ray/box and ray/triangle collision check on a heirarchy of scene nodes.">getSceneNodeAndCollisionPointFromRay</a>( +<a name="l00192"></a>00192 <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3df</a> ray, +<a name="l00193"></a>00193 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> & outCollisionPoint, +<a name="l00194"></a>00194 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a> & outTriangle, +<a name="l00195"></a>00195 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask = 0, +<a name="l00196"></a>00196 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> * collisionRootNode = 0, +<a name="l00197"></a>00197 <span class="keywordtype">bool</span> noDebugObjects = <span class="keyword">false</span>) = 0; +<a name="l00198"></a>00198 }; +<a name="l00199"></a>00199 +<a name="l00200"></a>00200 +<a name="l00201"></a>00201 } <span class="comment">// end namespace scene</span> +<a name="l00202"></a>00202 } <span class="comment">// end namespace irr</span> +<a name="l00203"></a>00203 +<a name="l00204"></a>00204 <span class="preprocessor">#endif</span> +<a name="l00205"></a>00205 <span class="preprocessor"></span> +</pre></div></div> +</div> + <div id="nav-path" class="navpath"> + <ul> + <li class="navelem"><a class="el" href="_i_scene_collision_manager_8h.html">ISceneCollisionManager.h</a> </li> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + <li class="footer"> +<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht +Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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