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| author | Alexander Pickering <alex@cogarr.net> | 2019-11-10 09:51:14 -0500 |
|---|---|---|
| committer | Alexander Pickering <alex@cogarr.net> | 2019-11-10 09:51:14 -0500 |
| commit | d4d6e247c41c8550779929fec2889f36da8d444e (patch) | |
| tree | 258d657a303714fa6326bdc299f5c1fa99212d21 /data/init.lua | |
| parent | 3ef61ce5e231cda06b634ce6c41b219ef038a62d (diff) | |
| download | lending_toy-d4d6e247c41c8550779929fec2889f36da8d444e.tar.gz lending_toy-d4d6e247c41c8550779929fec2889f36da8d444e.tar.bz2 lending_toy-d4d6e247c41c8550779929fec2889f36da8d444e.zip | |
Added binaries
Diffstat (limited to 'data/init.lua')
| -rw-r--r-- | data/init.lua | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/data/init.lua b/data/init.lua new file mode 100644 index 0000000..ada3e66 --- /dev/null +++ b/data/init.lua @@ -0,0 +1,20 @@ +print([[ +Welcome to Brok[en]gine! + +This file is located at bin/client/data/init.lua, +it is the first file run after brokengine starts. +Modify it to make your game. + +Before brokengine starts, there's another file +located at bin/client/data/deviceinit.lua, which +is a settings file for the window, and does not +have access to a lot of the functions that +brokengine provides. If your game is crashing +right away, check for errors in that file. + +For more information about the functions +avaliable in brokengine, run `ldoc .`, and look +at index.html in the doc/ folder. +]]) +require("credit") +GAME.crashy() |
