| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
The only thing using this was the transport lookups, but as
those transports are now fully initialized in nng_init, we
no longer need to lock that at all.
|
| | |
|
| |
|
|
|
|
| |
This avoids the need to perform multiple allocations for dialing,
eliminating additional potential failures. Cancellation is also
made simpler and more perfectly robust.
|
| |
|
|
|
|
|
|
|
| |
Applications must now call nng_init(), but they can supply
a set of parameters optionally. The code is now safe for
multiple libraries to do this concurrently, meaning nng_fini
no longer can race against another instance starting up.
The nni_init checks on all public APIs are removed now.
|
| |
|
|
| |
We use overlapped I/O, so we don't need a separate hEvent.
|
| |
|
|
|
| |
Note that one of these warning is a real bug that would prevent
TLS from functioning properly on Windows.
|
| |
|
|
|
|
|
|
| |
* use correct LONG type for nni_atomic_flag on win32
* use InterlockExchangeAdd for nni_atomic_get_bool
- this is equivelent to InterlockAdd for the purposes of this call (since it is adding 0)
- this allows the code to compile on 32bit windows
|
| | |
|
| |
|
|
|
|
| |
This eliminates some run-time initialization, moving it to compile time.
Additional follow up work will expand on this to simplify initialization
and reduce the need for certain locks.
|
| |
|
|
|
| |
This is initially used for TLS to make loading the engine pointer
faster, eliminating a much more expensive lock operation.
|
| |
|
|
|
|
| |
This provides the initial implementation, and converts the
transport lookup routines to use it. This is probably of limited
performance benefit, but rwlock's may be useful in further future work.
|
| |
|
|
|
|
|
|
|
|
| |
The TTL in these cases should have been atomic. To facilitate
things we actually introduce an atomic int for convenience. We
also introduce a convenience nni_msg_must_append_u32() and
nni_msg_header_must_append_u32(), so that we can eliminate some
failure tests that cannot ever happen. Combined with a new test
for xreq, we have 100% coverage for xreq and more coverage for
the other REQ/REP protocols.
|
| |
|
|
|
| |
This also introduces a new atomic boolean type, so we can use that
to trigger whether we've added the HTTP handler or not.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
This changes much of the internal API for TCP option handling, and
includes hooks for some of this in various consumers. Note that the
consumers still need to have additional work done to complete them,
which will be part of providing public "raw" TLS and WebSocket APIs.
We would also like to finish addressing the call sites of
nni_tcp_listener_start() that assume the sockaddr is modified --
it would be superior to use the NNG_OPT_LOCADDR option. Thaat will be
addressed in a follow up PR.
|
| |
|
|
|
|
|
| |
This introduces a basic IPC API, modeled on the TCP API, for direct access.
Only connection options are exposed at present -- we need to add options
for dialers and listeners (and particularly listener settings for
permissions and security attributes.) Documentation is still outstanding,
but a very limited test suite exists.
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
fixes #596 POSIX IPC should move away from pipedesc/epdesc
fixes #598 TLS and TCP listeners could support NNG_OPT_LOCADDR
fixes #594 Windows IPC should use "new style" win_io code.
fixes #597 macOS could support PEER PID
This large change set cleans up the IPC support on Windows and
POSIX. This has the beneficial impact of significantly reducing
the complexity of the code, reducing locking, increasing
concurrency (multiple dial and accepts can be outstanding now),
reducing context switches (we complete thins synchronously now).
While here we have added some missing option support, and fixed a
few more bugs that we found in the TCP code changes from last week.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
fixes #179 DNS resolution should be done at connect time
fixes #586 Windows IO completion port work could be better
fixes #339 Windows iocp could use synchronous completions
fixes #280 TCP abstraction improvements
This is a rather monstrous set of changes, which refactors TCP, and
the underlying Windows I/O completion path logic, in order to obtain
a cleaner, simpler API, with support for asynchronous DNS lookups performed
on connect rather than initialization time, the ability to have multiple
connects or accepts pending, as well as fewer extraneous function calls.
The Windows code also benefits from greatly reduced context switching,
fewer lock operations performed, and a reduced number of system calls
on the hot code path. (We use automatic event resetting instead of manual.)
Some dead code was removed as well, and a few potential edge case leaks
on failure paths (in the websocket code) were plugged.
Note that all TCP based transports benefit from this work. The IPC code
on Windows still uses the legacy IOCP for now, as does the UDP code (used
for ZeroTier.) We will be converting those soon too.
|
| | |
|
| |
|
|
|
|
|
|
|
|
| |
fixes #573 atomic flags could help
This introduces a new atomic flag, and reduces some of the global
locking. The lock refactoring work is not yet complete, but this is
a positive step forward, and should help with certain things.
While here we also fixed a compile warning due to incorrect types.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
fixes #326 consider nni_taskq_exec_synch()
fixes #410 kqueue implementation could be smarter
fixes #411 epoll_implementation could be smarter
fixes #426 synchronous completion can lead to panic
fixes #421 pipe close race condition/duplicate destroy
This is a major refactoring of two significant parts of the code base,
which are closely interrelated.
First the aio and taskq framework have undergone a number of simplifications,
and improvements. We have ditched a few parts of the internal API (for
example tasks no longer support cancellation) that weren't terribly useful
but added a lot of complexity, and we've made aio_schedule something that
now checks for cancellation or other "premature" completions. The
aio framework now uses the tasks more tightly, so that aio wait can
devolve into just nni_task_wait(). We did have to add a "task_prep()"
step to prevent race conditions.
Second, the entire POSIX poller framework has been simplified, and made
more robust, and more scalable. There were some fairly inherent race
conditions around the shutdown/close code, where we *thought* we were
synchronizing against the other thread, but weren't doing so adequately.
With a cleaner design, we've been able to tighten up the implementation
to remove these race conditions, while substantially reducing the chance
for lock contention, thereby improving scalability. The illumos poller
also got a performance boost by polling for multiple events.
In highly "busy" systems, we expect to see vast reductions in lock
contention, and therefore greater scalability, in addition to overall
improved reliability.
One area where we currently can do better is that there is still only
a single poller thread run. Scaling this out is a task that has to be done
differently for each poller, and carefuly to ensure that close conditions
are safe on all pollers, and that no chance for deadlock/livelock waiting
for pfd finalizers can occur.
|
| |
|
|
| |
fixes #267 zerotier transport should lock ZT_HOME
|
| |
|
|
|
|
|
|
|
|
|
| |
This changes the backend (internal) HTTP API to provide a much more
sensible handler scheme, where the handlers are opaque objects and we
can allocate a handler for different types of tasks.
We've also added support serving up directories of static content, and
added code to validate that the directory serving is working as intended.
This is a key enabling step towards the public API.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We introduced richer, deeper tests for UDP functionality.
These tests uncovered a number of issues which this commit fixes.
The Windows IOCP code needs to support multiple aios on a single
nni_win_event. A redesign of the IOCP handling addresses that.
The POSIX UDP code also needed fixes; foremost among them is the
fact that the UDP file descriptor is not placed into non-blocking
mode, leading to potential hangs.
A number of race conditions and bugs along the implementation of
the above items were uncovered and fixed. To the best of our knowledge
the current code is bug-free.
|
| |
|
|
|
|
|
| |
This implements the basic UDP functionality for Windows (required
for ZeroTier for example). We have also introduced a UDP test suite
to validate that this actually works. While here a few Windows
compilation warnings / nits were fixed.
|
| |
|
|
|
|
|
|
|
|
| |
We only compile files that are appropriate for the platform. (We
still have guards in place, to allow for a future single .C file
to be built from all the sources.) We also remove the subsystem defines;
if a new platform needs to deviate from POSIX in ways beyond what we
intended here, then that platform should just copy those parts into
a new platform directory, rather than cross including portions from
POSIX.
|
| | |
|
| |
|
|
|
|
|
|
|
| |
This passes valgrind 100% clean for both helgrind and deep leak
checks. This represents a complete rethink of how the AIOs work,
and much simpler synchronization; the provider API is a bit simpler
to boot, as a number of failure modes have been simply eliminated.
While here a few other minor bugs were squashed.
|
| |
|
|
|
|
| |
This is only lightly tested, and I expect that there remain
some race conditions. Endpoint logic in particular needs
work.
|
| |
|
|
|
| |
We are still seeing likely errors with pipes outliving their associated
endpoints, so work is still needed here.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
The IOCP code has been refactored to improve reuse, and hopefully
will be easier to use with TCP now. Windows IPC using Named Pipes
is mostly working -- mostly because there is a gnarly close-race.
It seems that we need to take some more care to ensure that the
pipe is not released while requests may be outstanding -- so some
deeper synchronization between the IOCP callback logic and the
win_event code is needed. In short, we need to add a condvar to
the event, and notice when we have submitted work for async completion,
and make sure we flag the event "idle" after either completion or
cancellation of the event.
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
| |
Modern Windows (Vista and later) have light weight Slim Read/Write locks
which only occupy 64 bits, and don't require any memory allocation to
create.
While here clean up a few more unreferenced variables found with the
Microsoft compilers.
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
| |
I seem to be having a very difficult time getting dual-stack sockets
to function properly on Windows. I've sort of abandoned it for now.
I need to think about how to solve this -- it's not clear to me
right now whether dual stack sockets are the right answer or not.
People do expect these to work, but a tcp6:// url might be more
elegant.
|
| |
|
|
|
|
|
|
|
|
| |
This compiles correctly, but doesn't actually deliver events yet.
As part of this, I've made most of the initializables in nng
safe to tear-down if uninitialized (or set to zero e.g. via calloc).
This makes it loads easier to write the teardown on error code, since
I can deinit everything, without worrying about which things have been
initialized and which have not.
|
| | |
|
| | |
|
| |
|
|
|
|
|
| |
There are lots of changes here, mostly stuff we did in support of
Windows TCP. However, there are some bugs that were fixed, and we
added some new error codes, and generalized the handling of some failures
during accept. Windows IPC (NamedPipes) is still missing.
|
| |
|
|
|
|
| |
Windows is getting there. Needs a couple of more more hours to enable
everything, especially IPC, and most of the work at this point is probably
some combination of debug and tweaking things like error handling.
|
| |
|