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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:17:55 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:17:55 -0400 |
| commit | 8b533ec75d5e1a6b593fe2edc11af297f9389864 (patch) | |
| tree | ebcff60652b5a52ed9b6a456adca2308b1c82390 | |
| parent | d62058fcdea5fc6736a2a373f47dc6c14c70c319 (diff) | |
| download | redead-8b533ec75d5e1a6b593fe2edc11af297f9389864.tar.gz redead-8b533ec75d5e1a6b593fe2edc11af297f9389864.tar.bz2 redead-8b533ec75d5e1a6b593fe2edc11af297f9389864.zip | |
Admin-created wooden props (crates, ect.) drop wood
| -rw-r--r-- | gamemode/init.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/init.lua b/gamemode/init.lua index 0d2fa20..55d98eb 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -1122,7 +1122,7 @@ function GM:PropBreak( att, prop ) if IsValid( phys ) and prop:GetModel() != "models/props_debris/wood_board04a.mdl" then - if prop.IsWooden then + if prop.IsWooden or (ent:GetMaterialType() == MAT_WOOD) then GAMEMODE:SpawnChunk( prop:LocalToWorld( prop:OBBCenter() ) ) GAMEMODE.WoodCount = GAMEMODE.WoodCount - 1 |
