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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 14:42:09 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 14:42:09 -0400
commit2736f498f30220b858fc6fac23e7ddc4a597df6d (patch)
tree374ceadedb654b00e09dac321620a8320830f734 /gamemode/events/weather_event.lua
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Inital commit
Diffstat (limited to 'gamemode/events/weather_event.lua')
-rw-r--r--gamemode/events/weather_event.lua39
1 files changed, 39 insertions, 0 deletions
diff --git a/gamemode/events/weather_event.lua b/gamemode/events/weather_event.lua
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+++ b/gamemode/events/weather_event.lua
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+
+local EVENT = {}
+
+EVENT.Chance = 0.95
+EVENT.Type = EVENT_WEATHER
+
+EVENT.Types = {}
+EVENT.Types[1] = "rain"
+EVENT.Types[2] = "thunder"
+EVENT.Types[3] = "lightning"
+EVENT.Types[4] = "strong winds"
+
+function EVENT:Start()
+
+ GAMEMODE:RandomizeWeather( true )
+
+ for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
+
+ v:Notice( "The weather conditions are worsening", GAMEMODE.Colors.White, 5 )
+
+ end
+
+end
+
+function EVENT:Think()
+
+end
+
+function EVENT:EndThink()
+
+ return true // true ends this immediately
+
+end
+
+function EVENT:End()
+
+end
+
+event.Register( EVENT )