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-rw-r--r--gamemode/events/supply_crate.lua16
1 files changed, 8 insertions, 8 deletions
diff --git a/gamemode/events/supply_crate.lua b/gamemode/events/supply_crate.lua
index 35ca974..6de809f 100644
--- a/gamemode/events/supply_crate.lua
+++ b/gamemode/events/supply_crate.lua
@@ -5,24 +5,24 @@ EVENT.Chance = 0.95
EVENT.Type = EVENT_BONUS
function EVENT:Start()
-
+
local spawns = ents.FindByClass( "info_lootspawn" )
local loot = table.Random( spawns )
-
+
if not IsValid( loot ) then MsgN( "ERROR: Unable to locate loot spawns. Map not configured?" ) return end
-
+
local ent = ents.Create( "sent_bonuscrate" )
ent:SetPos( loot:GetPos() + Vector(0,0,10) )
ent:Spawn()
-
+
for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
-
+
v:Notice( "Keep an eye out for a civilian weapon cache", GAMEMODE.Colors.White, 5 )
-
+
end
-
+
end
-
+
function EVENT:Think()
end