diff options
Diffstat (limited to 'gamemode/events')
| -rw-r--r-- | gamemode/events/antidote_shortage.lua | 28 | ||||
| -rw-r--r-- | gamemode/events/fallout.lua | 58 | ||||
| -rw-r--r-- | gamemode/events/radio_blackout.lua | 18 | ||||
| -rw-r--r-- | gamemode/events/radioblackout.lua | 18 | ||||
| -rw-r--r-- | gamemode/events/scientist.lua | 14 | ||||
| -rw-r--r-- | gamemode/events/supply_crate.lua | 16 | ||||
| -rw-r--r-- | gamemode/events/supplycrate.lua | 16 | ||||
| -rw-r--r-- | gamemode/events/weather_event.lua | 10 |
8 files changed, 89 insertions, 89 deletions
diff --git a/gamemode/events/antidote_shortage.lua b/gamemode/events/antidote_shortage.lua index 829709b..c88a99e 100644 --- a/gamemode/events/antidote_shortage.lua +++ b/gamemode/events/antidote_shortage.lua @@ -3,37 +3,37 @@ local EVENT = {} EVENT.Chance = 0.75 EVENT.Type = EVENT_BAD -EVENT.TimeText = { "1 minute", "2 minutes", "3 minutes" } -EVENT.Times = { 60, 120, 180 } +EVENT.TimeText = { "1 minute", "2 minutes", "3 minutes" } +EVENT.Times = { 60, 120, 180 } function EVENT:Start() - + local num = math.random(1,3) - + EVENT.EndTime = CurTime() + EVENT.Times[ num ] EVENT.ThinkTime = 0 - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "Antidote supplies will be low for " .. EVENT.TimeText[ num ], GAMEMODE.Colors.Red, 5 ) v:Notice( "The antidote shortage has ended", GAMEMODE.Colors.White, 5, EVENT.Times[ num ] ) - + end - + end - + function EVENT:Think() if EVENT.ThinkTime < CurTime() then - + EVENT.ThinkTime = CurTime() + 3 - + if IsValid( GAMEMODE.Antidote ) and GAMEMODE.Antidote:CuresLeft() > 1 then - + GAMEMODE.Antidote:SetCures( 1 ) - + end - + end end diff --git a/gamemode/events/fallout.lua b/gamemode/events/fallout.lua index b316523..2d31118 100644 --- a/gamemode/events/fallout.lua +++ b/gamemode/events/fallout.lua @@ -3,75 +3,75 @@ local EVENT = {} EVENT.Chance = 0.50 EVENT.Type = EVENT_BAD -EVENT.TimeText = { "30 seconds", "1 minute" } -EVENT.Times = { 30, 60 } +EVENT.TimeText = { "30 seconds", "1 minute" } +EVENT.Times = { 30, 60 } function EVENT:Start() - + local num = math.random(1,2) - + EVENT.Delay = CurTime() + 15 EVENT.RadTime = CurTime() + EVENT.Times[ num ] + 15 EVENT.RadDelay = 0 - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "Nuclear fallout contamination is imminent", GAMEMODE.Colors.White, 7 ) v:Notice( "Enter a building to avoid radiation poisoning", GAMEMODE.Colors.White, 7, 2 ) v:Notice( "The atmospheric fallout will subside in " .. EVENT.TimeText[ num ], GAMEMODE.Colors.White, 7, 15 ) v:Notice( "Atmospheric radioactivity levels are now safe", GAMEMODE.Colors.White, 7, EVENT.Times[ num ] + 15 ) - + end - + timer.Simple( 15, function() SetGlobalBool( "Radiation", true ) end ) - + end - + function EVENT:Think() if EVENT.Delay < CurTime() then - + if EVENT.RadDelay < CurTime() then - + EVENT.RadDelay = CurTime() + 1 - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + if not v:IsIndoors() then - + if math.random(1,2) == 1 then v:EmitSound( table.Random( GAMEMODE.Geiger ), 100, math.random(90,110) ) - - end - + + end + if math.random(1,5) == 1 then - + v:AddRadiation( 1 ) - + end - + else - + if math.random(1,6) == 1 then v:EmitSound( table.Random( GAMEMODE.Geiger ), 100, math.random(120,140) ) - - end - + + end + end - + end - + end - + end end function EVENT:EndThink() - return EVENT.RadTime < CurTime() + return EVENT.RadTime < CurTime() end diff --git a/gamemode/events/radio_blackout.lua b/gamemode/events/radio_blackout.lua index 27c5344..024037f 100644 --- a/gamemode/events/radio_blackout.lua +++ b/gamemode/events/radio_blackout.lua @@ -3,24 +3,24 @@ local EVENT = {} EVENT.Chance = 0.75 EVENT.Type = EVENT_BAD -EVENT.TimeText = { "30 seconds", "1 minute", "90 seconds" } -EVENT.Times = { 30, 60, 90 } +EVENT.TimeText = { "30 seconds", "1 minute", "90 seconds" } +EVENT.Times = { 30, 60, 90 } function EVENT:Start() - + local num = math.random(1,3) - + GAMEMODE.RadioBlock = CurTime() + EVENT.Times[ num ] - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "Radio communications will be down for " .. EVENT.TimeText[ num ], GAMEMODE.Colors.Red, 5 ) v:Notice( "Radio communications are back online", GAMEMODE.Colors.White, 5, EVENT.Times[ num ] ) - + end - + end - + function EVENT:Think() end diff --git a/gamemode/events/radioblackout.lua b/gamemode/events/radioblackout.lua index 27c5344..024037f 100644 --- a/gamemode/events/radioblackout.lua +++ b/gamemode/events/radioblackout.lua @@ -3,24 +3,24 @@ local EVENT = {} EVENT.Chance = 0.75 EVENT.Type = EVENT_BAD -EVENT.TimeText = { "30 seconds", "1 minute", "90 seconds" } -EVENT.Times = { 30, 60, 90 } +EVENT.TimeText = { "30 seconds", "1 minute", "90 seconds" } +EVENT.Times = { 30, 60, 90 } function EVENT:Start() - + local num = math.random(1,3) - + GAMEMODE.RadioBlock = CurTime() + EVENT.Times[ num ] - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "Radio communications will be down for " .. EVENT.TimeText[ num ], GAMEMODE.Colors.Red, 5 ) v:Notice( "Radio communications are back online", GAMEMODE.Colors.White, 5, EVENT.Times[ num ] ) - + end - + end - + function EVENT:Think() end diff --git a/gamemode/events/scientist.lua b/gamemode/events/scientist.lua index ce58fdf..3bbe6c3 100644 --- a/gamemode/events/scientist.lua +++ b/gamemode/events/scientist.lua @@ -5,22 +5,22 @@ EVENT.Chance = 0.75 EVENT.Type = EVENT_BONUS function EVENT:Start() - + local spawns = ents.FindByClass( "info_evac" ) local evac = table.Random( spawns ) - + local ent = ents.Create( "npc_scientist" ) ent:SetPos( evac:GetPos() + Vector(0,0,10) ) ent:Spawn() - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "A surviving field researcher has been sighted", GAMEMODE.Colors.White, 5 ) - + end - + end - + function EVENT:Think() end diff --git a/gamemode/events/supply_crate.lua b/gamemode/events/supply_crate.lua index 35ca974..6de809f 100644 --- a/gamemode/events/supply_crate.lua +++ b/gamemode/events/supply_crate.lua @@ -5,24 +5,24 @@ EVENT.Chance = 0.95 EVENT.Type = EVENT_BONUS function EVENT:Start() - + local spawns = ents.FindByClass( "info_lootspawn" ) local loot = table.Random( spawns ) - + if not IsValid( loot ) then MsgN( "ERROR: Unable to locate loot spawns. Map not configured?" ) return end - + local ent = ents.Create( "sent_bonuscrate" ) ent:SetPos( loot:GetPos() + Vector(0,0,10) ) ent:Spawn() - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "Keep an eye out for a civilian weapon cache", GAMEMODE.Colors.White, 5 ) - + end - + end - + function EVENT:Think() end diff --git a/gamemode/events/supplycrate.lua b/gamemode/events/supplycrate.lua index 35ca974..6de809f 100644 --- a/gamemode/events/supplycrate.lua +++ b/gamemode/events/supplycrate.lua @@ -5,24 +5,24 @@ EVENT.Chance = 0.95 EVENT.Type = EVENT_BONUS function EVENT:Start() - + local spawns = ents.FindByClass( "info_lootspawn" ) local loot = table.Random( spawns ) - + if not IsValid( loot ) then MsgN( "ERROR: Unable to locate loot spawns. Map not configured?" ) return end - + local ent = ents.Create( "sent_bonuscrate" ) ent:SetPos( loot:GetPos() + Vector(0,0,10) ) ent:Spawn() - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "Keep an eye out for a civilian weapon cache", GAMEMODE.Colors.White, 5 ) - + end - + end - + function EVENT:Think() end diff --git a/gamemode/events/weather_event.lua b/gamemode/events/weather_event.lua index f7640fe..ab79299 100644 --- a/gamemode/events/weather_event.lua +++ b/gamemode/events/weather_event.lua @@ -13,15 +13,15 @@ EVENT.Types[4] = "strong winds" function EVENT:Start() GAMEMODE:RandomizeWeather( true ) - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "The weather conditions are worsening", GAMEMODE.Colors.White, 5 ) - + end - + end - + function EVENT:Think() end |
