diff options
Diffstat (limited to 'gamemode/resource.lua')
| -rw-r--r-- | gamemode/resource.lua | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/gamemode/resource.lua b/gamemode/resource.lua new file mode 100644 index 0000000..2aafc2f --- /dev/null +++ b/gamemode/resource.lua @@ -0,0 +1,170 @@ + +resource.AddFile( "materials/sprites/flareglow.vmt" ) +resource.AddFile( "resource/fonts/Graffiare.ttf" ) +resource.AddFile( "resource/fonts/typenoksidi.ttf" ) +resource.AddFile( "models/Zed/male_shared.mdl" ) +resource.AddFile( "sound/nuke/redead/lastminute.mp3" ) + +for i=1,4 do + + for e=1,5 do + + resource.AddFile( "materials/models/Zed/Male/g" .. i .. "_0" .. e .. "_sheet.vmt" ) + + end + +end + +local include_sound = { "heartbeat", +"geiger_1", +"geiger_2", +"geiger_3", +"geiger_4", +"geiger_5", +"geiger_6", +"geiger_7", +"geiger_8", +"gore/blood01", +"gore/blood02", +"gore/blood03", +"gore/flesh01", +"gore/flesh02", +"gore/flesh03", +"gore/flesh04", +"redead/attack_1", +"redead/attack_2", +"redead/attack_3", +"redead/attack_4", +"redead/attack_5", +"redead/attack_6", +"redead/attack_7", +"redead/attack_8", +"redead/attack_9", +"redead/attack_10", +"redead/death_1", +"redead/death_2", +"redead/death_3", +"redead/death_4", +"redead/death_5", +"redead/death_6", +"redead/death_7", +"redead/death_8", +"redead/death_9", +"redead/death_10", +"redead/pain_1", +"redead/pain_2", +"redead/pain_3", +"redead/pain_4", +"redead/pain_5", +"redead/pain_6", +"redead/pain_7", +"redead/pain_8", +"redead/pain_9", +"redead/pain_10", +"redead/idle_1", +"redead/idle_2", +"redead/idle_3", +"redead/idle_4", +"redead/idle_5", +"redead/idle_6", +"redead/idle_7", +"redead/idle_8", +"redead/idle_9", +"redead/idle_10" } + +for k,v in pairs( include_sound ) do + + resource.AddFile( "sound/nuke/" .. v .. ".wav" ) + +end + +local include_mat = { "models/weapons/v_models/shot_m3super91/shot_m3super91_norm", +"models/weapons/v_models/shot_m3super91/shot_m3super91_2_norm", +"models/weapons/v_models/shot_m3super91/shot_m3super91", +"models/weapons/v_models/shot_m3super91/shot_m3super91_2", +"models/weapons/temptexture/handsmesh1", +"models/weapons/axe", +"models/weapons/hammer", +"models/weapons/hammer2", +"models/ammoboxes/smg", +"models/Zed/Male/pupil_l", +"models/Zed/Male/pupil_r", +"models/Zed/Male/eyeball_r", +"models/Zed/Male/eyeball_l", +"models/Zed/Male/dark_eyeball_l", +"models/Zed/Male/dark_eyeball_r", +"models/Zed/Male/mouth", +"models/Zed/Male/glint", +"models/Zed/Male/citizen_sheet", +"models/Zed/Male/blood_sheet", +"models/Zed/Male/grey_sheet", +"models/Zed/Male/service_sheet", +"models/Zed/Male/plaid_sheet", +"models/Zed/Male/jackson_sheet", +"models/Zed/Male/sandro_facemap", +"models/Zed/Male/joe_facemap", +"models/Zed/Male/eric_facemap", +"models/Zed/Male/vance_facemap", +"effects/rain_cloud", +"effects/rain_warp", +"effects/rain_warp_normal", +"nuke/redead/noise01", +"nuke/redead/noise02", +"nuke/redead/noise03", +"nuke/redead/commando", +"nuke/redead/engineer", +"nuke/redead/scout", +"nuke/redead/specialist", +"nuke/redead/zomb_zombie", +"nuke/redead/zomb_corpse", +"nuke/redead/zomb_banshee", +"nuke/redead/zomb_leaper", +"nuke/redead/allyvision", +"nuke/gore1", +"nuke/gore2", +"nuke/blood/Blood1", +"nuke/blood/Blood2", +"nuke/blood/Blood3", +"nuke/blood/Blood4", +"nuke/blood/Blood5", +"nuke/blood/Blood6", +"nuke/blood/Blood7", +"radbox/img_radiation", +"radbox/img_blood", +"radbox/img_health", +"radbox/img_stamina", +"radbox/img_infect", +"radbox/healthpack", +"radbox/healthpack2", +"radbox/bandage" } + +for k,v in pairs( include_mat ) do + + resource.AddFile( "materials/" .. v .. ".vmt" ) + +end + +local include_model = { "weapons/v_shot_m3super91", +"weapons/w_hammer", +"weapons/w_axe", +"weapons/v_hammer/v_hammer", +"weapons/v_axe/v_axe", +"items/boxqrounds", +"radbox/bandage", +"radbox/geiger", +"radbox/healthpack", +"radbox/healthpack2", +"Zed/malezed_04", +"Zed/malezed_06", +"Zed/malezed_08", +"Zed/weapons/v_undead", +"Zed/weapons/v_ghoul", +"Zed/weapons/v_wretch", +"Zed/weapons/v_banshee" } + +for k,v in pairs( include_model ) do + + resource.AddFile( "models/" .. v .. ".mdl" ) + +end + |
