diff options
Diffstat (limited to 'gamemode/vgui/vgui_itemdisplay.lua')
| -rw-r--r-- | gamemode/vgui/vgui_itemdisplay.lua | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/gamemode/vgui/vgui_itemdisplay.lua b/gamemode/vgui/vgui_itemdisplay.lua index d4a734b..b9b9998 100644 --- a/gamemode/vgui/vgui_itemdisplay.lua +++ b/gamemode/vgui/vgui_itemdisplay.lua @@ -6,15 +6,15 @@ function PANEL:Init() //self:ShowCloseButton( false ) self:SetKeyboardInputEnabled( false ) - //self:SetDraggable( false ) - - self.Text = "Click an item to see its description." + //self:SetDraggable( false ) + + self.Text = "Click an item to see its description." self.Title = "N/A" self.Style = "Stash" self.PriceScale = 1 self.Price = 0 self.Weight = 0 - + end function PANEL:SetItemDesc( text, title, style, scale, price, weight ) @@ -31,50 +31,50 @@ end function PANEL:SetModel( model, campos, origin ) if not self.ModelPanel then - + self.ModelPanel = vgui.Create( "GoodModelPanel", self ) - + end - + self.ModelPanel:SetModel( model ) self.ModelPanel:SetCamPos( Vector(20,10,5) ) self.ModelPanel:SetLookAt( Vector(0,0,0) ) self.ModelPanel.LayoutEntity = function( this, ent ) end - + --[[if string.find( model, "models/weapons/w_" ) then - + self.ModelPanel.LayoutEntity = function( this, ent ) if IsValid( ent ) then ent:SetAngles( Angle( 0, 0, 0 ) ) end end - + else - + self.ModelPanel.LayoutEntity = function( this, ent ) if IsValid( ent ) then ent:SetAngles( Angle( 0, RealTime() * 10, 0 ) ) end end - + end]] - + if CamPosOverride then - + campos = CamPosOverride - + end - + if CamOrigOverride then - + origin = CamOrigOverride - + end - + if campos then - + self.ModelPanel:SetCamPos( campos ) - + end - + if origin then - + self.ModelPanel:SetLookAt( origin ) - + end - + self:InvalidateLayout() end @@ -86,32 +86,32 @@ end function PANEL:Think() local tbl, style, scale = GAMEMODE:GetItemToPreview() - + if tbl then - + self:SetModel( tbl.Model, tbl.CamPos, tbl.CamOrigin ) self:SetItemDesc( tbl.Description, tbl.Name, style, scale, tbl.Price, tbl.Weight ) - + //GAMEMODE:SetItemToPreview() - + end end function PANEL:PerformLayout() - + if self.ModelPanel then - + local size = math.Min( self:GetWide(), self:GetTall() * 0.85 ) local pos = ( self:GetWide() - size ) / 2 - + self.ModelPanel:SetPos( pos, 25 ) self.ModelPanel:SetSize( size, size ) - + end self:SizeToContents() - + end function PANEL:GetPadding() @@ -124,32 +124,32 @@ function PANEL:Paint() //draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 255 ) ) //draw.RoundedBox( 4, 1, 1, self:GetWide() - 2, self:GetTall() - 2, Color( 150, 150, 150, 100 ) ) - + //draw.RoundedBox( 4, 10, ( self:GetTall() * 0.85 ) - 10, self:GetWide() - 20, self:GetTall() * 0.15, Color( 0, 0, 0, 255 ) ) //draw.RoundedBox( 4, 11, ( self:GetTall() * 0.85 ) - 9, self:GetWide() - 22, self:GetTall() * 0.15 - 2, Color( 150, 150, 150, 150 ) ) - + draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 180 ) ) draw.RoundedBox( 0, 35, 40, self:GetWide() - 70, self:GetTall() - 80, Color( 80, 80, 80, 50 ) ) - + surface.SetDrawColor( 200, 200, 200, 200 ) surface.DrawOutlinedRect( 35, 40, self:GetWide() - 70, self:GetTall() - 80 ) - + draw.SimpleText( self.Title or "N/A", "ItemDisplayFont", self:GetWide() * 0.5, 10, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) - + if self.Style != "Stash" then - + if not self.Price or self.Price == 0 then - + draw.SimpleText( "Cost: N/A", "ItemDisplayFont", self:GetWide() * 0.5, 25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) - + else - + draw.SimpleText( "Cost: "..self.Price.." "..GAMEMODE.CurrencyName.."s", "ItemDisplayFont", self:GetWide() * 0.5, 25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) - + end - + end - + draw.SimpleText( self.Text or "N/A", "ItemDisplayFont", self:GetWide() * 0.5, self:GetTall() - 10, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) end |
