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path: root/gamemode/vgui/vgui_itemdisplay.lua
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local PANEL = {}

surface.CreateFont ( "ItemDisplayFont", { size = 12, weight = 300, antialias = true, additive = true, font = "Verdana" } )

function PANEL:Init()

	//self:ShowCloseButton( false )
	self:SetKeyboardInputEnabled( false )
	//self:SetDraggable( false )

	self.Text = "Click an item to see its description."
	self.Title = "N/A"
	self.Style = "Stash"
	self.PriceScale = 1
	self.Price = 0
	self.Weight = 0

end

function PANEL:SetItemDesc( text, title, style, scale, price, weight )

	self.Text = text
	self.Title = title
	self.Style = style
	self.PriceScale = scale
	self.Price = price
	self.Weight = weight

end

function PANEL:SetModel( model, campos, origin )

	if not self.ModelPanel then

		self.ModelPanel = vgui.Create( "GoodModelPanel", self )

	end

	self.ModelPanel:SetModel( model )
	self.ModelPanel:SetCamPos( Vector(20,10,5) )
	self.ModelPanel:SetLookAt( Vector(0,0,0) )
	self.ModelPanel.LayoutEntity = function( this, ent ) end

	--[[if string.find( model, "models/weapons/w_" ) then

		self.ModelPanel.LayoutEntity = function( this, ent ) if IsValid( ent ) then ent:SetAngles( Angle( 0, 0, 0 ) ) end end

	else

		self.ModelPanel.LayoutEntity = function( this, ent ) if IsValid( ent ) then ent:SetAngles( Angle( 0, RealTime() * 10, 0 ) ) end end

	end]]

	if CamPosOverride then

		campos = CamPosOverride

	end

	if CamOrigOverride then

		origin = CamOrigOverride

	end

	if campos then

		self.ModelPanel:SetCamPos( campos )

	end

	if origin then

		self.ModelPanel:SetLookAt( origin )

	end

	self:InvalidateLayout()

end

function PANEL:OnMousePressed( mc )

end

function PANEL:Think()

	local tbl, style, scale = GAMEMODE:GetItemToPreview()

	if tbl then

		self:SetModel( tbl.Model, tbl.CamPos, tbl.CamOrigin )
		self:SetItemDesc( tbl.Description, tbl.Name, style, scale, tbl.Price, tbl.Weight )

		//GAMEMODE:SetItemToPreview()

	end

end

function PANEL:PerformLayout()

	if self.ModelPanel then

		local size = math.Min( self:GetWide(), self:GetTall() * 0.85 )
		local pos = ( self:GetWide() - size ) / 2

		self.ModelPanel:SetPos( pos, 25 )
		self.ModelPanel:SetSize( size, size )

	end

	self:SizeToContents()

end

function PANEL:GetPadding()

	return 5

end

function PANEL:Paint()

	//draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 255 ) )
	//draw.RoundedBox( 4, 1, 1, self:GetWide() - 2, self:GetTall() - 2, Color( 150, 150, 150, 100 ) )

	//draw.RoundedBox( 4, 10, ( self:GetTall() * 0.85 ) - 10, self:GetWide() - 20, self:GetTall() * 0.15, Color( 0, 0, 0, 255 ) )
	//draw.RoundedBox( 4, 11, ( self:GetTall() * 0.85 ) - 9, self:GetWide() - 22, self:GetTall() * 0.15 - 2, Color( 150, 150, 150, 150 ) )

	draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 180 ) )
	draw.RoundedBox( 0, 35, 40, self:GetWide() - 70, self:GetTall() - 80, Color( 80, 80, 80, 50 ) )

	surface.SetDrawColor( 200, 200, 200, 200 )
	surface.DrawOutlinedRect( 35, 40, self:GetWide() - 70, self:GetTall() - 80 )

	draw.SimpleText( self.Title or "N/A", "ItemDisplayFont", self:GetWide() * 0.5, 10, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )

	if self.Style != "Stash" then

		if not self.Price or self.Price == 0 then

			draw.SimpleText( "Cost: N/A", "ItemDisplayFont", self:GetWide() * 0.5, 25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )

		else

			draw.SimpleText( "Cost: "..self.Price.." "..GAMEMODE.CurrencyName.."s", "ItemDisplayFont", self:GetWide() * 0.5, 25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )

		end

	end

	draw.SimpleText( self.Text or "N/A", "ItemDisplayFont", self:GetWide() * 0.5, self:GetTall() - 10, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )

end

derma.DefineControl( "ItemDisplay", "A HUD Element with a big model in the middle and a label", PANEL, "PanelBase" )