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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2015-12-30 14:09:16 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2015-12-30 14:09:16 -0500
commita3a9aa4ba567a42c04adfd790049de8b390ee2d5 (patch)
tree346bbd9d4484858b9476349d253197a792a1c4f7
parent383aebf4bd5cfaf31702b3b5bbf94d331d6256fd (diff)
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Allowed aidirector to spawn dodos
-rw-r--r--entities/entities/ws_npc_ambient/init.lua8
-rw-r--r--gamemode/itemsystem/items/sword.lua6
-rw-r--r--gamemode/npcsystem/aidirector.lua8
-rw-r--r--gamemode/npcsystem/loadnpcs.lua3
-rw-r--r--gamemode/npcsystem/npcs/bird.lua2
5 files changed, 14 insertions, 13 deletions
diff --git a/entities/entities/ws_npc_ambient/init.lua b/entities/entities/ws_npc_ambient/init.lua
index ee39178..485b6c9 100644
--- a/entities/entities/ws_npc_ambient/init.lua
+++ b/entities/entities/ws_npc_ambient/init.lua
@@ -5,7 +5,7 @@ AddCSLuaFile( "shared.lua" )
include('shared.lua')
function ENT:Initialize()
- print("NPC spawned!")
+ --print("NPC spawned!")
if(self.Model) then self:SetModel(self.Model)
else print("NPC created without model, this might be a bug!") end
--self:SetModel( "models/Humans/Group01/Female_01.mdl" )
@@ -23,21 +23,21 @@ function ENT:Initialize()
end
function ENT:OnInjured(dmg)
- print("Taking some dammage")
+ --print("Taking some dammage")
local itempos = self:GetPos()
self:SetHealth(self:Health() - dmg:GetDamage())
if self.OnDammage != nil then self:OnDammage(dmg) end
if self:Health() <= 0 then //run on death
if(CLIENT) then return end
if not self.Drops then return end
- print("Looks like we have some drops")
+ --print("Looks like we have some drops")
local rng = math.random(0,100)
for k,v in pairs(self.Drops) do
local itemname = self.Drops[k][1]
local itemchance = self.Drops[k][2]
local heightoffset = 10
if rng < itemchance then
- print("Createing a " .. itemname)
+ --print("Createing a " .. itemname)
local drop = ents.Create("ws_item")
drop.Item = GetItemByName(itemname)
drop:SetModel(drop.Item.Model)
diff --git a/gamemode/itemsystem/items/sword.lua b/gamemode/itemsystem/items/sword.lua
index 47388d2..0da38c3 100644
--- a/gamemode/itemsystem/items/sword.lua
+++ b/gamemode/itemsystem/items/sword.lua
@@ -37,9 +37,9 @@ function ITEM:OnPrimary(pl,tr)
if (IsValid(tr.Entity)) then
local ent = tr.Entity
local class = ent:GetClass()
- print("Class:")
- print(class)
-
+ --print("Class:")
+ --print(class)
+
if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
ent:TakeDamage(self.Damage,pl)
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua
index d5da7db..f6cd0f9 100644
--- a/gamemode/npcsystem/aidirector.lua
+++ b/gamemode/npcsystem/aidirector.lua
@@ -1,7 +1,7 @@
--Lol i dunno, spawn some npc's or something
-concommand.Add("ws_spawnbird",function(ply, cmd, args)
- SpawnNpcByName("Bird",ply:GetPos())
+concommand.Add("ws_spawnzomb",function(ply, cmd, args)
+ SpawnNpcByName("Zombie",ply:GetPos())
end
)
@@ -40,7 +40,7 @@ local traceline = util.TraceLine
local contents = util.PointContents
local Up = Vector(0,0,1)
---Randomly spawn npc's around?
+--Randomly spawn bird npc's around?
local Tick = CurTime()
hook.Add("Tick","SpawnAmbient",function()
if(CLIENT) then return end
@@ -71,7 +71,7 @@ hook.Add("Tick","SpawnAmbient",function()
local C = contents(Pos)
if (C != CONTENTS_WATER and C != CONTENTS_WATER+CONTENTS_TRANSLUCENT) then
- print("Appropriate place found, spawning bird)")
+ --print("Appropriate place found, spawning bird)")
SpawnNpcByName("Bird",Pos)
break
end
diff --git a/gamemode/npcsystem/loadnpcs.lua b/gamemode/npcsystem/loadnpcs.lua
index 72a1511..c522400 100644
--- a/gamemode/npcsystem/loadnpcs.lua
+++ b/gamemode/npcsystem/loadnpcs.lua
@@ -39,7 +39,7 @@ function GetNpcByName(name)
return nil
end
-
+--[[
function GM:SpawnNPCByName(name,pos)
print("Server side, spawning bird!")
@@ -75,6 +75,7 @@ function GM:SpawnNPCByName(name,pos)
end
ent:Spawn()
end
+]]
--[[
function GetRecipeForItem(name)
for k,v in pairs( GAMEMODE.Recipes ) do
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua
index d09f1ef..fa98335 100644
--- a/gamemode/npcsystem/npcs/bird.lua
+++ b/gamemode/npcsystem/npcs/bird.lua
@@ -33,7 +33,7 @@ end
--What to replace ENT:RunBehaviour with
function NPC:Behave()
- print("Going into bird's custom behaviour")
+ --print("Going into bird's custom behaviour")
while ( true ) do
self:StartActivity( ACT_IDLE ) -- walk anims
self:PlaySequenceAndWait( "Idle01" ) -- Sit on the floor