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authorAlexander Pickering <alexandermpickering@gmail.com>2016-12-28 18:46:17 -0600
committerAlexander Pickering <alexandermpickering@gmail.com>2016-12-28 18:46:17 -0600
commit0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1 (patch)
tree6f9d24d0785a913e2baa38fec3a24d5dfb4d1d1b /doc
parent52fb13ef163bcea7f1409e17fd62509703de9f69 (diff)
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Fixed some stuff
Diffstat (limited to 'doc')
-rw-r--r--doc/gmodserver.txt27
-rw-r--r--doc/notes.txt30
2 files changed, 0 insertions, 57 deletions
diff --git a/doc/gmodserver.txt b/doc/gmodserver.txt
deleted file mode 100644
index 8d45710..0000000
--- a/doc/gmodserver.txt
+++ /dev/null
@@ -1,27 +0,0 @@
-There's lots of stuff that is modified on this server, I will briefly explain the gist of the changes
-
-My test server, Alec's Otherwise, is running on a Debian Linux server. Instructions for installing gmod dedicated server on linux can be found here:
-http://wiki.garrysmod.com/page/Linux_Dedicated_Server_Hosting
-There is a saved version of the webpage (saved 1/1/2016) in
-wintersurvival2/to-do/notes-resource/Linux Dedicated Server Hosting - Garry's Mod.htm
-
-using the fallowing starting script:
-located at /home/steam/server_1/run_server.sh
----------------------------run_server.sh----------------------------------------
-
-#update the server with the code from queue branch
-cd garrysmod/gamemodes/wintersurvival2/
-sudo git checkout master
-sudo git merge queue
-cd ../../../
-
-#run the gmod server
-./srcds_run -game garrysmod -disableluarefresh +maxplayers 28 +map ws_abandon_night +gamemode wintersurvival2
-
------------------------end run_server.sh----------------------------------------
-
-As the script might suggest, gamemodes/wintersurvival2 is a git directory that is symlinked to another user's directory that I use to manage all the git directories.
-
-Additionally, this server will not automatically refresh lua code (doing so breaks the gamemode slightly) so that I can checkout and merge code while the server is running. (this can be reset by remove the -disableluarefresh flag)
-
-as an additional note, I usually run the script from a tmux session, so that I can log in remotely later and still attach to the tmux session
diff --git a/doc/notes.txt b/doc/notes.txt
deleted file mode 100644
index c186101..0000000
--- a/doc/notes.txt
+++ /dev/null
@@ -1,30 +0,0 @@
-There's lots of stuff that is modified on this server, I will briefly explain the gist of the changes
-
-My test server, Alec's Otherwise, is running on a Debian Linux server. Instructions for installing gmod dedicated server on linux can be found here:
-http://wiki.garrysmod.com/page/Linux_Dedicated_Server_Hosting
-There is a saved version of the webpage (saved 1/1/2016) in
-wintersurvival2/to-do/notes-resource/Linux Dedicated Server Hosting - Garry's Mod.htm
-
-I have downloaded the following packages for the server:
-
-
-using the fallowing starting script:
-
----------------------------run_server.sh----------------------------------------
-
-#update the server with the code from queue branch
-cd garrysmod/gamemodes/wintersurvival2/
-sudo git checkout master
-sudo git merge queue
-cd ../../../
-
-#run the gmod server
-./srcds_run -game garrysmod -disableluarefresh +maxplayers 28 +map ws_abandon_night +gamemode wintersurvival2
-
------------------------end run_server.sh----------------------------------------
-
-As the script might suggest, gamemodes/wintersurvival2 is a git directory that is symlinked to another user's directory that I use to manage all the git directories.
-
-Additionally, this server will not automatically refresh lua code (doing so breaks the gamemode slightly) so that I can checkout and merge code while the server is running. (this can be reset by remove the -disableluarefresh flag)
-
-as an additional note, I usually run the script from a tmux session, so that I can log in remotely later and still attach to the tmux session