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authorAlexander Pickering <alexandermpickering@gmail.com>2016-12-28 18:46:17 -0600
committerAlexander Pickering <alexandermpickering@gmail.com>2016-12-28 18:46:17 -0600
commit0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1 (patch)
tree6f9d24d0785a913e2baa38fec3a24d5dfb4d1d1b /gamemode/init.lua
parent52fb13ef163bcea7f1409e17fd62509703de9f69 (diff)
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Fixed some stuff
Diffstat (limited to 'gamemode/init.lua')
-rw-r--r--gamemode/init.lua6
1 files changed, 5 insertions, 1 deletions
diff --git a/gamemode/init.lua b/gamemode/init.lua
index 1515aac..38e49a9 100644
--- a/gamemode/init.lua
+++ b/gamemode/init.lua
@@ -50,7 +50,11 @@ end
function GM:PlayerInitialSpawn(pl)
if (!self.CountDown and #player.GetAll() > 1) then self:StartCountDown() end
- pl:SetHuman(false)
+ if(#GetAllHumans() == 1) then
+ pl:SetHuman(true)
+ else
+ pl:SetHuman(false)
+ end
end
function GM:PlayerSpawn(pl)