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| author | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-10 21:14:52 -0500 |
|---|---|---|
| committer | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-10 21:14:52 -0500 |
| commit | a44d818eada5646fc6fa9ba7e72cc5e67ddf0b11 (patch) | |
| tree | bcae32eafbd35342221f859117eadc5de41f7180 /gamemode/npcsystem/npcs/antlion2.lua | |
| parent | 31641879af7d32f1570b59bb5d27a193ed0931c3 (diff) | |
| download | wintersurvival2-a44d818eada5646fc6fa9ba7e72cc5e67ddf0b11.tar.gz wintersurvival2-a44d818eada5646fc6fa9ba7e72cc5e67ddf0b11.tar.bz2 wintersurvival2-a44d818eada5646fc6fa9ba7e72cc5e67ddf0b11.zip | |
Fixed spelling mistake in npc's
Diffstat (limited to 'gamemode/npcsystem/npcs/antlion2.lua')
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion2.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua index d6a7390..d55ba40 100644 --- a/gamemode/npcsystem/npcs/antlion2.lua +++ b/gamemode/npcsystem/npcs/antlion2.lua @@ -110,7 +110,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist |
