diff options
Diffstat (limited to 'gamemode/npcsystem/npcs/antlion2.lua')
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion2.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua index d6a7390..d55ba40 100644 --- a/gamemode/npcsystem/npcs/antlion2.lua +++ b/gamemode/npcsystem/npcs/antlion2.lua @@ -110,7 +110,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist |
