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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2015-12-30 14:09:16 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2015-12-30 14:09:16 -0500
commita3a9aa4ba567a42c04adfd790049de8b390ee2d5 (patch)
tree346bbd9d4484858b9476349d253197a792a1c4f7 /gamemode/npcsystem/npcs
parent383aebf4bd5cfaf31702b3b5bbf94d331d6256fd (diff)
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Allowed aidirector to spawn dodos
Diffstat (limited to 'gamemode/npcsystem/npcs')
-rw-r--r--gamemode/npcsystem/npcs/bird.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua
index d09f1ef..fa98335 100644
--- a/gamemode/npcsystem/npcs/bird.lua
+++ b/gamemode/npcsystem/npcs/bird.lua
@@ -33,7 +33,7 @@ end
--What to replace ENT:RunBehaviour with
function NPC:Behave()
- print("Going into bird's custom behaviour")
+ --print("Going into bird's custom behaviour")
while ( true ) do
self:StartActivity( ACT_IDLE ) -- walk anims
self:PlaySequenceAndWait( "Idle01" ) -- Sit on the floor