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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-10 21:46:26 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-10 21:46:26 -0500
commitcfb350ae08614563d3544c68a59b3ece22b77d6f (patch)
tree0f5b62e3fa9929e926f1b4feaea4b1c1cb926905 /gamemode/npcsystem
parenta44d818eada5646fc6fa9ba7e72cc5e67ddf0b11 (diff)
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Bugfixes for bird npc
Diffstat (limited to 'gamemode/npcsystem')
-rw-r--r--gamemode/npcsystem/npcs/bird.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua
index 94a0986..48ec71a 100644
--- a/gamemode/npcsystem/npcs/bird.lua
+++ b/gamemode/npcsystem/npcs/bird.lua
@@ -70,7 +70,6 @@ NPC.Target = nil
--All enemies that this NPC is aware of
NPC.AwareEnemies = {}
-`w`
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
local plypos = ply:GetPos()