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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-02-02 14:40:37 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-02-02 14:40:37 -0500
commit02a1f048efa1b6d4132860a1919e127cca1e2167 (patch)
tree60f7a4b759d28f9f420fb792915ffb1f8d90daa5 /gamemode
parentc6c3443b42920e57eb822e7c160139bf17cc0955 (diff)
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Small adjustment to the connect the dots minigame to keep all dots fully on the screen
Diffstat (limited to 'gamemode')
-rw-r--r--gamemode/hud/games/connectthedots.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/hud/games/connectthedots.lua b/gamemode/hud/games/connectthedots.lua
index b0cdaf9..fe6cef2 100644
--- a/gamemode/hud/games/connectthedots.lua
+++ b/gamemode/hud/games/connectthedots.lua
@@ -56,7 +56,7 @@ Game.Draw = function(self)
if not input.IsKeyTrapping() then
input.StartKeyTrapping()
end
- draw.DrawText( "You're casting a spell!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
+ draw.DrawText( "Connect the dots by moveing you mouse!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
for k,v in pairs(self.dots) do
local tcolor = Color(255,0,0,255)
@@ -154,10 +154,10 @@ Game.AddRegDot = function(spelltab)
--Pick a random distance from this dot to the screen edge, and put a dot there, but at least 20 pixels
local rand = 0
- local totop = fd[1]
- local toleft = fd[0]
- local tobot = ScrH() - totop
- local toright = ScrW() - toleft
+ local totop = fd[1] + 20
+ local toleft = fd[0] + 20
+ local tobot = ScrH() - totop - 40
+ local toright = ScrW() - toleft - 40
--If we're in the first quadrent
if(position > 0 and position <= 90) then