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-rw-r--r--gamemode/itemsystem/items/heartofbeast.lua31
1 files changed, 31 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/heartofbeast.lua b/gamemode/itemsystem/items/heartofbeast.lua
new file mode 100644
index 0000000..75acfdf
--- /dev/null
+++ b/gamemode/itemsystem/items/heartofbeast.lua
@@ -0,0 +1,31 @@
+local ITEM = {}
+ITEM.Name = "Heart of Beast"
+ITEM.Desc = "The heart of a wild beast"
+ITEM.Class = "Other"
+ITEM.Model = "models/props_combine/breenlight.mdl"
+ITEM.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock")
+ITEM.Burnable = false
+ITEM.CD = 0.3
+ITEM.Range = 120
+ITEM.HoldType = "melee"
+
+ITEM.Structure = {}
+ITEM.Recipe = nil
+ITEM.Tools = nil
+ITEM.CookCD = 1
+ITEM.CookProduct = nil
+ITEM.Ghost = nil
+
+--These are just here to tell the editors/developers what functions are available.. dont un-comment them out, as this could affect all the items.
+
+function ITEM:OnEnchanted(enchanttalbe, nearbyrunes)
+ if math.random(0,1) == 0 then
+ enchanttalbe:AddItem("Fireball",1)
+ else
+ enchanttalbe:AddItem("Teleport",1)
+ end
+end
+
+
+
+RegisterItem(ITEM)