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local ITEM = {}
ITEM.Name = "Heart of Beast"
ITEM.Desc = "The heart of a wild beast"
ITEM.Class = "Other"
ITEM.Model = "models/props_combine/breenlight.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock")
ITEM.Burnable = false
ITEM.CD = 0.3
ITEM.Range = 120
ITEM.HoldType = "melee"
ITEM.Structure = {}
ITEM.Recipe = nil
ITEM.Tools = nil
ITEM.CookCD = 1
ITEM.CookProduct = nil
ITEM.Ghost = nil
--These are just here to tell the editors/developers what functions are available.. dont un-comment them out, as this could affect all the items.
function ITEM:OnEnchanted(enchanttalbe, nearbyrunes)
if math.random(0,1) == 0 then
enchanttalbe:AddItem("Fireball",1)
else
enchanttalbe:AddItem("Teleport",1)
end
end
RegisterItem(ITEM)
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