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path: root/gamemode/itemsystem/items/runeenergy.lua
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Diffstat (limited to 'gamemode/itemsystem/items/runeenergy.lua')
-rw-r--r--gamemode/itemsystem/items/runeenergy.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/itemsystem/items/runeenergy.lua b/gamemode/itemsystem/items/runeenergy.lua
index a4d9080..9230984 100644
--- a/gamemode/itemsystem/items/runeenergy.lua
+++ b/gamemode/itemsystem/items/runeenergy.lua
@@ -2,7 +2,7 @@
ITEM.Name = "Energy Rune"
ITEM.Class = "resource"
ITEM.Desc = "A rune infused with energy!\nYou could probably run really far with one of these"
-ITEM.Model = "models/props_combine/breenlight.mdl"
+ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeelectric.png")
ITEM.Structure = {
@@ -30,7 +30,7 @@ ITEM.Range = 64
ITEM.CD = 1
function ITEM:OnPrimary(user)
- if(user:HasItem("Energy Rune",1)) then
+ if user:HasItem("Energy Rune",1) then
self:OnUse(user)
else
user:UnEquipWeaponSlot(user:GetSelectedWeapon())
@@ -39,11 +39,11 @@ function ITEM:OnPrimary(user)
end
function ITEM:OnUse(user)
- if(CLIENT) then return end
+ if CLIENT then return end
user:SetFatigue(math.max(0,user:GetFatigue()-20))
- user:RemoveItem(self.Name,1)
+ user:RemoveItem(self.Name,1)
end
function ITEM:OnCraft(ply)
- ply:AddFatigue(25)
+ ply:AddFatigue(25)
end