1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
ITEM.Name = "Energy Rune"
ITEM.Class = "resource"
ITEM.Desc = "A rune infused with energy!\nYou could probably run really far with one of these"
ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeelectric.png")
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/rock001a.mdl",
Size = Vector(1,1,1),
Pos = Vector(3,-1.6,0.5),
Ang = Angle(0,0,0),
},
}
ITEM.Recipe = {
Resources = {
["Blank Rune"] = 1,
["Juice"] = 1,
},
Tools = {},
}
ITEM.Damage = 1
ITEM.Range = 64
ITEM.CD = 1
function ITEM:OnPrimary(user)
if user:HasItem("Energy Rune",1) then
self:OnUse(user)
else
user:UnEquipWeaponSlot(user:GetSelectedWeapon())
self:OnUse(user)
end
end
function ITEM:OnUse(user)
if CLIENT then return end
user:SetFatigue(math.max(0,user:GetFatigue()-20))
user:RemoveItem(self.Name,1)
end
function ITEM:OnCraft(ply)
ply:AddFatigue(25)
end
|