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-rw-r--r--gamemode/itemsystem/items/bow.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/itemsystem/items/bow.lua b/gamemode/itemsystem/items/bow.lua
index 3292ef6..4a7f203 100644
--- a/gamemode/itemsystem/items/bow.lua
+++ b/gamemode/itemsystem/items/bow.lua
@@ -43,11 +43,11 @@ ITEM.CD = 1
local arrow = {}
arrow["model"] = "models/mixerman3d/other/arrow.mdl"
-arrow["speed"] = 13000
+arrow["speed"] = 1300
arrow["drop"] = 50
arrow["init"] = function(fb) end
arrow["onhit"] = function (self,data,phys)
- print("Arrow hit ")
+ --print("Arrow hit ")
PrintTable(data.HitEntity)
if(data.Entity and data.Entity.TakeDamage) then
data.HitEntity:TakeDamage(25)