diff options
Diffstat (limited to 'gamemode/npcsystem/aidirector.lua')
| -rw-r--r-- | gamemode/npcsystem/aidirector.lua | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua new file mode 100644 index 0000000..bcaa63b --- /dev/null +++ b/gamemode/npcsystem/aidirector.lua @@ -0,0 +1,36 @@ +--Lol i dunno, spawn some npc's or something
+
+concommand.Add("ws_spawnbird",function(ply, cmd, args)
+ SpawnNpcByName("Bird",ply:GetPos())
+ end
+)
+
+function SpawnNpcByName(name, position)
+ entdata = GetNpcByName(name)
+ ent = ents.Create("ws_npc_ambient")
+ ent:SetPos(position)
+
+
+ if(entdata.Speed) then
+ ent.Speed = entdata.Speed
+ end
+ if(entdata.Model) then
+ ent.Model = entdata.Model
+ end
+ if(entdata.vitality) then
+ ent:SetHealth(entdata.vitality)
+ end
+ if(entdata.Drops) then
+ ent.Drops = entdata.Drops
+ end
+ if(entdata.OnDammage) then
+ ent.OnDammage = entdata.OnDammage
+ end
+ if(entdata.Behave) then
+ ent.Behave = entdata.Behave
+ end
+ if(entdata.Act) then
+ ent.Act = entdata.Act
+ end
+ ent:Spawn()
+end
|
