diff options
Diffstat (limited to 'gamemode/npcsystem/npcs/antlion1.lua')
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion1.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua index d772603..c9ae1b6 100644 --- a/gamemode/npcsystem/npcs/antlion1.lua +++ b/gamemode/npcsystem/npcs/antlion1.lua @@ -87,7 +87,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) - if not ply then return 0 end + if not ply or not ply:IsValid() then return 0 end local plypos = ply:GetPos() local mypos = self:GetPos() if not plypos then return 0 end |
