diff options
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion1.lua | 2 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion2.lua | 2 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/bird.lua | 2 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/zombie.lua | 2 | ||||
| -rw-r--r-- | gamemode/shared/player_accountinventory.lua | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua index d772603..c9ae1b6 100644 --- a/gamemode/npcsystem/npcs/antlion1.lua +++ b/gamemode/npcsystem/npcs/antlion1.lua @@ -87,7 +87,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) - if not ply then return 0 end + if not ply or not ply:IsValid() then return 0 end local plypos = ply:GetPos() local mypos = self:GetPos() if not plypos then return 0 end diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua index 5d1a435..e50cce4 100644 --- a/gamemode/npcsystem/npcs/antlion2.lua +++ b/gamemode/npcsystem/npcs/antlion2.lua @@ -109,7 +109,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) - if not ply then return 0 end + if not ply or not ply:IsValid() then return 0 end local plypos = ply:GetPos() local mypos = self:GetPos() if not plypos then return 0 end diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index af63e76..55a5c3d 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -38,7 +38,7 @@ end local dorun = function(self,ply)
self:StartActivity(ACT_FLY)
self:PlaySequenceAndWait( "Fly01" )
-
+ if(not ply or not ply:IsValid()) then return end
--Find a position in roughly the oposite direction of the player
local tpos = self:GetPos()
local ppos = ply:GetPos()
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index c18083e..de4a389 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -88,7 +88,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- if not ply then return end
+ if not ply or not ply:IsValid() then return end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/shared/player_accountinventory.lua b/gamemode/shared/player_accountinventory.lua index 4bb7fad..d606a83 100644 --- a/gamemode/shared/player_accountinventory.lua +++ b/gamemode/shared/player_accountinventory.lua @@ -64,7 +64,7 @@ else net.Receive("UpdateAccountInventory",function()
local pl = LocalPlayer()
- if (!pl.AccountInv) then pl.AccountInv = {} end
+ if (not pl.AccountInv) then pl.AccountInv = {} end
local ID = net.ReadUInt(5)
if(not pl.AccountInv) then return end
|
