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Diffstat (limited to 'gamemode/npcsystem/npcs/antlion1.lua')
-rw-r--r--gamemode/npcsystem/npcs/antlion1.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua
index 502ebc6..2123bf2 100644
--- a/gamemode/npcsystem/npcs/antlion1.lua
+++ b/gamemode/npcsystem/npcs/antlion1.lua
@@ -88,9 +88,9 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
local plypos = ply:GetPos()
- local mypas = self:GetPos()
+ local mypos = self:GetPos()
if not plypos then return 0 end
- local dist = plypos:Distance(mypos)s
+ local dist = plypos:Distance(mypos)
return self.Stats["AwareDist"] - dist
end