diff options
Diffstat (limited to 'gamemode/npcsystem/npcs/antlion1.lua')
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion1.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua index 502ebc6..2123bf2 100644 --- a/gamemode/npcsystem/npcs/antlion1.lua +++ b/gamemode/npcsystem/npcs/antlion1.lua @@ -88,9 +88,9 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end - local dist = plypos:Distance(mypos)s + local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist end |
