diff options
Diffstat (limited to 'gamemode/npcsystem')
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion1.lua | 4 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion2.lua | 2 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/bird.lua | 2 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/zombie.lua | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua index 502ebc6..2123bf2 100644 --- a/gamemode/npcsystem/npcs/antlion1.lua +++ b/gamemode/npcsystem/npcs/antlion1.lua @@ -88,9 +88,9 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end - local dist = plypos:Distance(mypos)s + local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist end diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua index d6a7390..d55ba40 100644 --- a/gamemode/npcsystem/npcs/antlion2.lua +++ b/gamemode/npcsystem/npcs/antlion2.lua @@ -110,7 +110,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index d8dfb30..94a0986 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -74,7 +74,7 @@ NPC.AwareEnemies = {} --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
local plypos = ply:GetPos()
- local mypas = self:GetPos()
+ local mypos = self:GetPos()
if not plypos then return 0 end
local dist = plypos:Distance(mypos)
return self.Stats["AwareDist"] - dist
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index b4718a4..2ae78e8 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -89,7 +89,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
local plypos = ply:GetPos()
- local mypas = self:GetPos()
+ local mypos = self:GetPos()
if not plypos then return 0 end
local dist = plypos:Distance(mypos)
return self.Stats["AwareDist"] - dist
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