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path: root/gamemode/npcsystem/npcs/antlion2.lua
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Diffstat (limited to 'gamemode/npcsystem/npcs/antlion2.lua')
-rw-r--r--gamemode/npcsystem/npcs/antlion2.lua6
1 files changed, 6 insertions, 0 deletions
diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua
index 5b53b8e..28154cc 100644
--- a/gamemode/npcsystem/npcs/antlion2.lua
+++ b/gamemode/npcsystem/npcs/antlion2.lua
@@ -36,6 +36,12 @@ NPC.IdleSequences = {
--Attacks should be formated as [i]={function (return int dammage) canattack(ply) = function doattack(ply)}
--NPC will do the most dammage possible per attack
local checkmele = function(self, ply)
+ if not self then
+ print("In antlion2, checkmele called with null self")
+ end
+ if not ply then
+ print("In antlion2, checkmele called with null ply")
+ end
if(ply:GetPos():Distance(self:GetPos()) < 100) then return 20 end
return -1
end