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-rw-r--r--gamemode/itemsystem/items/fence.lua3
-rw-r--r--gamemode/itemsystem/items/floor.lua1
-rw-r--r--gamemode/itemsystem/items/ramp.lua1
-rw-r--r--gamemode/npcsystem/npcs/antlion1.lua6
-rw-r--r--gamemode/npcsystem/npcs/antlion2.lua6
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua6
6 files changed, 22 insertions, 1 deletions
diff --git a/gamemode/itemsystem/items/fence.lua b/gamemode/itemsystem/items/fence.lua
index 2f2c5bf..2d767d4 100644
--- a/gamemode/itemsystem/items/fence.lua
+++ b/gamemode/itemsystem/items/fence.lua
@@ -8,7 +8,8 @@ ITEM.Recipe = {
Resources = {
["Plank"] = 2,
["Sap"] = 1,
- }
+ },
+ Tools = {},
}
ITEM.Structure = {
diff --git a/gamemode/itemsystem/items/floor.lua b/gamemode/itemsystem/items/floor.lua
index af3a0fd..bef9ad4 100644
--- a/gamemode/itemsystem/items/floor.lua
+++ b/gamemode/itemsystem/items/floor.lua
@@ -10,6 +10,7 @@ ITEM.Recipe = {
["Wood"] = 3,
["Sap"] = 1,
},
+ Tools = {},
}
ITEM.Structure = {
diff --git a/gamemode/itemsystem/items/ramp.lua b/gamemode/itemsystem/items/ramp.lua
index 10575e2..1b4a29f 100644
--- a/gamemode/itemsystem/items/ramp.lua
+++ b/gamemode/itemsystem/items/ramp.lua
@@ -10,6 +10,7 @@ ITEM.Recipe = {
["Log"] = 1,
["Sap"] = 1,
},
+ Tools = {},
}
ITEM.Structure = {
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua
index 2c3d908..3e90e19 100644
--- a/gamemode/npcsystem/npcs/antlion1.lua
+++ b/gamemode/npcsystem/npcs/antlion1.lua
@@ -36,6 +36,12 @@ NPC.IdleSequences = {
--Attacks should be formated as [i]={function (return int dammage) canattack(ply) = function doattack(ply)}
--NPC will do the most dammage possible per attack
local checkmele = function(self, ply)
+ if not self then
+ print("In antlion1, checkmele called with null self")
+ end
+ if not ply then
+ print("In antlion1, checkmele called with null ply")
+ end
if(ply:GetPos():Distance(self:GetPos()) < 100) then return 20 end
return -1
end
diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua
index 5b53b8e..28154cc 100644
--- a/gamemode/npcsystem/npcs/antlion2.lua
+++ b/gamemode/npcsystem/npcs/antlion2.lua
@@ -36,6 +36,12 @@ NPC.IdleSequences = {
--Attacks should be formated as [i]={function (return int dammage) canattack(ply) = function doattack(ply)}
--NPC will do the most dammage possible per attack
local checkmele = function(self, ply)
+ if not self then
+ print("In antlion2, checkmele called with null self")
+ end
+ if not ply then
+ print("In antlion2, checkmele called with null ply")
+ end
if(ply:GetPos():Distance(self:GetPos()) < 100) then return 20 end
return -1
end
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index 41dad0f..e62b833 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -37,6 +37,12 @@ NPC.IdleSequences = {
--Attacks should be formated as [i]={function (return int dammage) canattack(ply) = function doattack(ply)}
--NPC will do the most dammage possible per attack
local checkmele = function(self, ply)
+ if not self then
+ print("In zombie, checkmele called with null self")
+ end
+ if not ply then
+ print("In zombie, checkmele called with null ply")
+ end
if(ply:GetPos():Distance(self:GetPos()) < 100) then return 20 end
return -1
end