diff options
Diffstat (limited to 'gamemode')
| -rw-r--r-- | gamemode/npcsystem/npcs/bird.lua | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index 94a0986..48ec71a 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -70,7 +70,6 @@ NPC.Target = nil --All enemies that this NPC is aware of
NPC.AwareEnemies = {}
-`w`
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
local plypos = ply:GetPos()
|
