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path: root/gamemode/npcsystem/npcs/bird.lua
Commit message (Collapse)AuthorAge
* Removed most of the print messages spamming consoleAlexander Pickering2016-03-13
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* Fixed npc's bugging out (hopefully)Alexander Pickering2016-03-07
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* Modified npc's to not crash when checking attack priority on a nil targetAlexander Pickering2016-01-18
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* Bugfixes for bird npcAlexander Pickering2016-01-10
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* Fixed spelling mistake in npc'sAlexander Pickering2016-01-10
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* Fixed npc's breaking when they don't have an initial targetAlexander Pickering2016-01-10
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* spelling fix in zombie.luaAlexander Pickering2016-01-03
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* Fixed up more bugs with the ai overhaulAlexander Pickering2016-01-02
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* Fixed mixup between bird and zombie dropsAlexander Pickering2016-01-02
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* More work on ai overhaulAlexander Pickering2016-01-02
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* Ai overhual now workingAlexander Pickering2016-01-02
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* Fixed birds crashing with no nav meshesAlexander Pickering2015-12-30
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* Fixed birds crashing if not spawned on a valid navmeshAlexander Pickering2015-12-30
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* Allowed aidirector to spawn dodosAlexander Pickering2015-12-30
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* Added dodosAlexander Pickering2015-12-29
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* Fixed nature rune being infinitely re-useableAlexander Pickering2015-12-29
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* Updated to currentAlexander Pickering2015-12-28
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* Initial commitApickx2015-12-28